Betatest 1.3: RC1 is up!

Everything about ToME 4.x.x. No spoilers, please

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FreePaperclips
Higher
Posts: 53
Joined: Tue Jan 27, 2015 8:50 am

Re: Betatest 1.3: RC1 is up!

#31 Post by FreePaperclips »

When trying to access the vault I'm getting an error as seen below:
[ENGINE] Setting requested FPS to 40 (25 ms)
[CHAT] loaded welcome table: 0x1413bcd8
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected [Place an item in the vault] function: 0x10a32368 nil
[LOG] #LIGHT_BLUE#You transfer Eclipse (117% power, 4 apr, physical element) to the offline item's vault.
Lua Error: /mod/class/ItemsVaultDLC.lua:106: attempt to call local 'cb_success' (a table value)
At [C]:-1 cb_success
At /mod/class/ItemsVaultDLC.lua:106 transferToVaultOffline
At /data/chats/items-vault-command-orb-offline.lua:90 action
At /mod/dialogs/ShowInventory.lua:95 use
At /mod/dialogs/ShowInventory.lua:40 fct
At /engine/ui/Inventory.lua:121 fct
At /engine/ui/ListColumns.lua:462 onUse
At /engine/ui/ListColumns.lua:134 fct
At /engine/Mouse.lua:56 receiveMouse
At /engine/Mouse.lua:94 delegate
At /engine/ui/Inventory.lua:189 mouseEvent
At /engine/ui/Inventory.lua:135 fct
At /engine/Mouse.lua:56 receiveMouse
At /engine/Mouse.lua:94 delegate
At /engine/ui/Dialog.lua:602 mouseEvent
At /engine/ui/Dialog.lua:343 fct
At /engine/Mouse.lua:56
Despite the error the vault shows the items in it (Success!) and in my inventory (Failure!). Also, the vault is only letting me access the "offline vault" despite being connected. I'm not sure if this is an intentional thing in 1.3.0rc1 or not, so I thought I should mention it.

Aesthete
Cornac
Posts: 39
Joined: Wed Mar 04, 2015 5:21 pm

Re: Betatest 1.3: RC1 is up!

#32 Post by Aesthete »

2 things for Temporal Warden.

I had a clone from Guardian Unity pelt me in the back from one tile away with singularity arrow, damaging me and stopping it from traveling further. It was apparently targeting an air elemental farther away in my direction when that arrow hit me.

Also, the radius for the weapon manifold passives isn't correctly increasing to 2 when you put enough points in the base talent, as it looks like it checks the talent level of the passives (which is always 1), instead of the talent level of the learned weapon manifold talent.

FreePaperclips
Higher
Posts: 53
Joined: Tue Jan 27, 2015 8:50 am

Re: Betatest 1.3: RC1 is up!

#33 Post by FreePaperclips »

Got a weird bug with Cease to Exist: after using it on (and killing) Subject 0, there were 2 yeek wayists, and although one went away, as normal, after talking to it, the other did not. This allowed infinite confusion resist and mental saves.

Code: Select all

[CHAT] loaded	welcome	table: 0x0d2d4370
[CHAT] loaded	kindness	table: 0x1ea1cc70
[CHAT] loaded	what	table: 0x0d18c150
[CHAT] loaded	done	table: 0x16b23b78
[CHAT] loaded	way	table: 0x1db58188
[CHAT] loaded	yeek-welcome	table: 0x264097e0
[CHAT] loaded	explore	table: 0x215aa988
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Well, you seemed to need help.	nil	kindness
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What is the Way, and what are you?	nil	what
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Can you tell me more about the Way?	function: 0x315d6ba0	way
[LOG]	The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10% confusion resistance)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you for this vision. Farewell, my friend.	function: 0x2dd7e490	nil
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
[CHAT] loaded	welcome	table: 0x271cd378
[CHAT] loaded	kindness	table: 0x2672ff10
[CHAT] loaded	what	table: 0x2ddf1e88
[CHAT] loaded	done	table: 0x2708ab80
[CHAT] loaded	way	table: 0x2da9a8f0
[CHAT] loaded	yeek-welcome	table: 0x2d900ed8
[CHAT] loaded	explore	table: 0x14dc2c68
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Well, you seemed to need help.	nil	kindness
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What is the Way, and what are you?	nil	what
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Can you tell me more about the Way?	function: 0x2e9cfb88	way
[LOG]	The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10% confusion resistance)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you for this vision. Farewell, my friend.	function: 0x1aca11a0	nil
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Using cached font	/data/font/Salsa-Mono.ttf	14
[CHAT] loaded	welcome	table: 0x31212330
[CHAT] loaded	kindness	table: 0x31212588
[CHAT] loaded	what	table: 0x31212770
[CHAT] loaded	done	table: 0x312129c0
[CHAT] loaded	way	table: 0x31212b70
[CHAT] loaded	yeek-welcome	table: 0x31212e20
[CHAT] loaded	explore	table: 0x31212fa0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Well, you seemed to need help.	nil	kindness
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What is the Way, and what are you?	nil	what
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Can you tell me more about the Way?	function: 0x2f5c7328	way
[LOG]	The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10% confusion resistance)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you for this vision. Farewell, my friend.	function: 0x1ac67178	nil
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Using cached font	/data/font/Salsa-Mono.ttf	14
[CHAT] loaded	welcome	table: 0x1e959d80
[CHAT] loaded	kindness	table: 0x2655ff28
[CHAT] loaded	what	table: 0x1e445f38
[CHAT] loaded	done	table: 0x0f271ab0
[CHAT] loaded	way	table: 0x1517a020
[CHAT] loaded	yeek-welcome	table: 0x16b1f658
[CHAT] loaded	explore	table: 0x15ce8878
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Well, you seemed to need help.	nil	kindness
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What is the Way, and what are you?	nil	what
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Can you tell me more about the Way?	function: 0x16554c08	way
[LOG]	The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10% confusion resistance)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you for this vision. Farewell, my friend.	function: 0x2e65e440	nil
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Using cached font	/data/font/Salsa-Mono.ttf	14
Deleting shader 128 (is clone 1)
Deleting shader 97 (is clone 1)
Deleting shader 89 (is clone 1)
Deleting shader 66 (is clone 1)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: RC1 is up!

#34 Post by edge2054 »

I couldn't reproduce the Cease to Exist bug. I suspect it's the general cloned actor bug that sometimes crops up and seems to happen a bit more often with chrono reloads.

Warden's Call is 100%.

I think I got all the other chronomancy bugs in the thread. Thanks for reporting :)

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3: RC1 is up!

#35 Post by Sheila »

Rest might be waiting for unrecoverable resources to come back up?
I was doing a staff cursed run where I had no mana regen and the game made me sit there infinitely waiting for mana.
switched to a staff with mana regen and then I could continue autoexploring normally.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

themuffinthief
Halfling
Posts: 81
Joined: Sat May 11, 2013 6:58 pm

Re: Betatest 1.3: RC1 is up!

#36 Post by themuffinthief »

Not sure if bug, but definitely an interaction that should be changed. Time skip puts enemies into a different phase, and stairscumming while an enemy is timeskipped doesn't reset them. So you can nuke something to half health, time skip, and stairscum, come back in with full health/cooldowns, and they come out of time skip at 50% health.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3: RC1 is up!

#37 Post by Sheila »

Also I think certain egos don't work on arrows/shots?
I've had egos with arcing and random elemental explosions but I've never seen them proc on shot.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Betatest 1.3: RC1 is up!

#38 Post by Velorien »

Typo: Echoes From the Past: "Affected target take X temporal damage".

Edit: Also, Gravity Locus: "converts X% all damage you deal".

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Betatest 1.3: RC1 is up!

#39 Post by Velorien »

The Paradox Mage unlock text states that you can now create Temporal Wardens with the Timeline Threading category, but my Temporal Wardens aren't getting it.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Betatest 1.3: RC1 is up!

#40 Post by Mordy »

Paradox Mage Entropy spell seem to have not only wall piercing capabilities but also close to infinite range. For sure I was able to use it on a rare detected at the edge of my Precognition (24 radius) through all the walls.

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: Betatest 1.3: RC1 is up!

#41 Post by donkatsu »

Devouring Flame displays the message for whether it crits or not before you use it, when you're targeting. If you just keep cancelling you can force it to roll a crit.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Betatest 1.3: RC1 is up!

#42 Post by 0player »

Sheila wrote:Rest might be waiting for unrecoverable resources to come back up?
I was doing a staff cursed run where I had no mana regen and the game made me sit there infinitely waiting for mana.
switched to a staff with mana regen and then I could continue autoexploring normally.
Rounding bugs :/
You have like 1.5e-16 mana regen innately, most likely.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Betatest 1.3: RC1 is up!

#43 Post by Velorien »

@0player: I've been re-reading your changelog, and a couple of things strike me as off:

- It states that chronomancy spells will no longer fail due to high paradox. Mine still do when anomalies happen instead.
- It states that neutrals no longer suffer friendly fire. Mine also still do, e.g. the Yeek Wayist turning hostile after presumably getting caught in a PM gravity effect. It also seems like he goes hostile after taking damage from a major anomaly.

Also, I'd appreciate it if someone could confirm whether Temporal Wardens not getting Timeline Threading off the Paradox Mage unlock is a bug or a balance change since that unlock text was written.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: RC1 is up!

#44 Post by edge2054 »

The text needs to be changed.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Betatest 1.3: RC1 is up!

#45 Post by Velorien »

Temporal Bolt appears to be reducing the cooldown of every Chronomancy talent on hit, rather than of one talent as in the description.

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