Code: Select all
class:bindHook("Actor:takeHit", function(self,data)
if value > 0 and self:hasEffect(self.EFF_LIFELINK) then
local acts = {}
if game.party:hasMember(self) then
for act, def in pairs(game.party.members) do
if act.summoner and act.summoner == self and act.cghoul then acts[#acts+1] = act end
end
else
for _, act in pairs(game.level.entities) do
if act.summoner and act.summoner == self and act.cghoul then acts[#acts+1] = act end
end
end
if #acts > 0 then
game:delayedLogMessage(self, nil, "lifelink_damage", "#DARK_GREEN##Source# shares damage with %s ghouls!", string.his_her(self))
value = value / (#acts+1)
for _, act in ipairs(acts) do
act:takeHit(value, src)
end
end
end
end)
Code: Select all
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /hooks/deathknight/load.lua:27: attempt to compare number with nil
stack traceback:
/hooks/deathknight/load.lua:27: in function </hooks/deathknight/load.lua:25>
[string "return function(l, self, data) local ok=false..."]:1: in function <[string "return function(l, self, data) local ok=false..."]:1>
/mod/class/Actor.lua:2669: in function 'onTakeHit'
/mod/class/Player.lua:683: in function 'onTakeHit'
/mod/class/interface/ActorLife.lua:40: in function 'takeHit'
/mod/class/Actor.lua:2708: in function 'takeHit'
/data/damage_types.lua:448: in function 'defaultProjector'
/data/damage_types.lua:660: in function 'projector'
/mod/class/interface/Combat.lua:540: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:206: in function 'attackTarget'
/data/talents/misc/misc.lua:75: in function </data/talents/misc/misc.lua:54>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:271 bumpInto
At /mod/class/Actor.lua:3342 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/interface/ActorAI.lua:63 aiCanPass
At /engine/interface/ActorAI.lua:85 runAI
At /engine/ai//simple.lua:205 runAI
At /engine/ai//talented.lua:64 doAI
At /mod/class/NPC.lua:72 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255