stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /data/damage_types.lua:206: attempt to perform arithmetic on a boolean value
stack traceback:
/data/damage_types.lua:206: in function 'defaultProjector'
/data/damage_types.lua:886: in function 'projector'
/data/talents/chronomancy/timetravel.lua:314: in function 'damtype'
/engine/interface/ActorProject.lua:217: in function 'project'
/data/talents/chronomancy/timetravel.lua:313: in function </data/talents/chronomancy/timetravel.lua:309>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:271 useTalent
At /engine/interface/PlayerHotkeys.lua:169
At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
At /mod/class/Game.lua:2063 f
At /mod/class/Game.lua:1653 fct
At /engine/interface/PlayerHotkeys.lua:316
At /engine/KeyBind.lua:229
Error message in the dreamscape while casting echoes of the past with a paradox mage. Doesn't cause any major crash but the error message still appeared.
I did reproduce the error.
Eerevaenshee wrote:
Error message in the dreamscape while casting echoes of the past with a paradox mage. Doesn't cause any major crash but the error message still appeared.
I did reproduce the error.
We tried to address that one, but sinc eit's incredibly hard to reproduce, we'll be glad (or rather, not glad) to hear about it again in the next release.
It seems as though conventional weapons are doing half as much damage as they should be for mindslayers. This can be seen by creating a mindslayer and comparing the tooltip for the starting mindstars vs 2 handed sword.
EDIT: Upon further testing, I think I am wrong. It's just the switch to a low percentage of willpower/cunning as the benefiting statistic for strength/dexterity weapons yields a large reduction in damage. I also was unaware that your damage is not always >= your weapon damage. Looking at the code has been very educational though! My archer addon is one step closer to fruition...
When casting some area effect spells (Shadow blast and the like), I'm getting weird horizontal lines going across the screen. I have to turn OpenGL off completely to get them to go away, or (my choice) turn off distortions. I'm using AMD Radeon HD 7650 (or something... 7000 series anyway) if that helps.