A friendly reminder that you do not own the thread and that the thread title implies that your way of pondering it is not the only thing that is going to be discussed here.Atarlost wrote: Pretty much everything else can be boiled down to telling me to abandon the exercise because enabling functional single element builds is badwrongfun.
People have their own ideas because archmages have been like this for a long long time. It is impolite to shut people up.
You are more than welcome to pursue the balance without readin the thread if you cannot read the thread comfortably.Atarlost wrote:And people telling me I'm not allowed to pursue balance without wading through pages of naysaying is civil?
Ahem.
Edge, pay your due diligence to this http://forums.te4.org/viewtopic.php?f=50&t=42425 addon (I should as well). It contains some nifty ideas similar to yours.edge2054 wrote:My thought on Phantasmal Shield + Blur Sight was to add an on_death effect to it that deals light damage in a radius. Targets with Phantasmal Shield would be immune to this.
What really needs to die, though, is stat sustains. I'm going to list them: Arcane Power, Stone Skin, Blur Sight, and, to some extent, Feather Wind. Your mana is quite literally your health after all, and you cannot afford to trade it for mediocre stat boosts!
I tried to change Arcane Power in this http://forums.te4.org/viewtopic.php?f=50&t=42466 addon, giving you a dynamic spellpower boost/arcane res boost. Arcane res boost is aimed at aether builds, spellpower boost (which requires you to be low on mana) is aimed at Disruption Shield users. It is perhaps still weak for what it does, but it's a bit more worthwhile than providing prescaled flat boost and provides a truly interesting tradeoff.
Other things to ponder would be a built-in spellsurge (+spellpower on spell crit) or something connected to criticals. Currently, Arcane Power is bad early game because you have little mana and it's bad late game because the boost is useless. Making the bonus useful might offset that.
Nulltweaks (http://forums.te4.org/viewtopic.php?f=50&t=39780) gives Arcane Power a reduced sustain cost and more Arcane resist.
Stone Skin... there's nothing to be said for it. it caps out at 23 armor, and it starts with 10ish. Armor has a limited use as being only applied to melee and ranged attacks. Early game, your hardiness is crap. Late game, it hardly matters because you have shields for days. (Which is a concern with pretty much all freestats, i guess? Archmages don't need offsets in either offense or defense as both sides are very strong.)
I remember, at this point, Carbon Spikes (dynamic armor buff + bleed retaliation). I also remember flat damage mitigation. Something like all flat armor that goes down on hits (slowly) would be useful as a DoT mitigation tool and would certainly find its way into the hearts of some.
A similar idea is covered in Nulltweaks (http://forums.te4.org/viewtopic.php?f=50&t=39780), which gives it armor hardiness and just a flat damage mitigation.
Blur Sight... grayswandir (http://forums.te4.org/viewtopic.php?f=50&t=42425) covered that one for me. Projectile evasion (it doesn't stack with items, mind you) and bonus stealth for shadowblades are good. Crit mitigation too, maybe? Probably too strong.
Feather Wind... eh. It comes at a great price. 4 points for a movement speed buff? 4 for a pressure trap avoid? where was the last time you've had a problem with traps? And nowadays, you get a MS boost on green egos and every second artifact. Like Silk Current.
Mind you, levitation is good as it means automatically no pins for the rest of the game.
Moving it to second slot might help it; adding some staple like a projectile slow might, too. Fatigue reduction is strange on it as you want to spend mana because disruption shield; is it really relevant?
(As a side note, let's make fatigue affect disruption shield.)
Note that Air currently completely lacks any ways to center a build around, despite having so many amazing amazing artifacts, and there are two reasons for that. One of them is called gwelgoroths and another one is called Urkis the High Tempest which will unlock you the tree that you're never going to use because he is immune to it. So maybe the precious slot in Air is better filled with something else. Just saying!