Betatest 1.3: beta5 is up!

Everything about ToME 4.x.x. No spoilers, please

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: beta5 is up!

#31 Post by edge2054 »

Not sure if this is a pathing issue or a draw issue but it looks like sometimes the player will run off the map.

Note in the screenshots I was standing at the spot in the first image and clicking on the stairs. It 'looks' like I took a shortcut.

http://imgur.com/EWMTufu,OdkiiD4,iXr6pHK#0

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: beta5 is up!

#32 Post by edge2054 »

milo wrote: Game issues:
- Foresight seems as weak an escort gift as Spin was.
It's fine. Much better defensively than +2 Dex even with a crappy magic score.

nogglebeak
Wayist
Posts: 20
Joined: Tue Aug 21, 2012 10:32 pm

Re: Betatest 1.3: beta5 is up!

#33 Post by nogglebeak »

The game log got much, much, much slower between b4 and b5. Went from instant to bring it up to taking up to 5-8 seconds now.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3: beta5 is up!

#34 Post by edge2054 »

I've noticed a lot of lag when trying to type in chat as well. Thought the game was going to crash at one point last night it lagged so hard.

nogglebeak
Wayist
Posts: 20
Joined: Tue Aug 21, 2012 10:32 pm

Re: Betatest 1.3: beta5 is up!

#35 Post by nogglebeak »

[quote="milo"]Got a Cursed all the way up to - um, well, died trying to sneak a hapless Anorithil past Norgos.

Couple of very minor UI issues:
- In 64x64 ASCII-with-background mode, the '@' doesn't show up for the player character. The brackets and health bar surround an empty square.
- In Game Options, the 'Tactical Overlay' setting doesn't report the current setting correctly; it always reports 'Combined Small'.
- The 'Basic' font draws underlines under the Options Menu items that don't show up with the 'Fantasy' or 'Web' fonts.

-- Also in 64x64 ASCII, dropped items usually are only dots instead of their appropriate representation. $ works still, usually, and sometimes robes, but most everyting else is a very hard to see dot that just changes the color of the tile space.

Sianist
Halfling
Posts: 106
Joined: Fri May 10, 2013 2:10 pm

Re: Betatest 1.3: beta5 is up!

#36 Post by Sianist »

milo wrote: Game issues:
- Foresight seems as weak an escort gift as Spin was.
Funny ... i feel it might be slightly to strong, but it might be a scalability issue, as with even 35 magic it gives 8 Defense and 4% reduce crit

On a Demonologist and a Sun Paladin (and maybe Stone Warden) that would seem to strong

Noel
Thalore
Posts: 121
Joined: Fri Dec 15, 2006 1:49 am

Re: Betatest 1.3: beta5 is up!

#37 Post by Noel »

Running and auto-explore are being interrupted earlier than in 1.2.5, for both terrain changes and NPCs. Running north in Shatur from the entry now stops at the first turn with "terrain change on right side", while 1.2.5 would run all the way to the center clearing. Auto-explore regularly stops for an NPC before it's visible, and sometimes when it's around a corner.

Also, a lingering 1.2 bug - stealthed PC is not visible for the first two turns after switching zones.

Laerte
Halfling
Posts: 88
Joined: Sat Sep 11, 2010 12:23 pm

Re: Betatest 1.3: beta5 is up!

#38 Post by Laerte »

I don't know if it's intended, but the new Wing Buffet can hit twice sometimes. This occurs more commonly at levels 3 and up.

Also, the Possessed seems to cast too much Earthen Missiles.
Possessed_earthen_missiles.jpeg
Possessed_earthen_missiles.jpeg (142.29 KiB) Viewed 6073 times

themuffinthief
Halfling
Posts: 81
Joined: Sat May 11, 2013 6:58 pm

Re: Betatest 1.3: beta5 is up!

#39 Post by themuffinthief »

Laerte wrote:Also, the Possessed seems to cast too much Earthen Missiles.
Are you sure he's casting them, and not proccing them off arcane combat? It's quite common for me to see 3-4 earthen missile procs in a row on some runs.

Laerte
Halfling
Posts: 88
Joined: Sat Sep 11, 2010 12:23 pm

Re: Betatest 1.3: beta5 is up!

#40 Post by Laerte »

themuffinthief wrote:Are you sure he's casting them, and not proccing them off arcane combat? It's quite common for me to see 3-4 earthen missile procs in a row on some runs.
Is it possible to proc more then once per round? If you look at the 6th line, she was bleeding and no other bleeding message occur before her death.

themuffinthief
Halfling
Posts: 81
Joined: Sat May 11, 2013 6:58 pm

Re: Betatest 1.3: beta5 is up!

#41 Post by themuffinthief »

Laerte wrote:
themuffinthief wrote:Are you sure he's casting them, and not proccing them off arcane combat? It's quite common for me to see 3-4 earthen missile procs in a row on some runs.
Is it possible to proc more then once per round? If you look at the 6th line, she was bleeding and no other bleeding message occur before her death.
Of course it is. It's a chance to proc on each hit. He has 2 weapons. 2 chances to proc per attack. Is it common? No. Is it possible? Yes. I'm not sure what his chance to proc is, I've never bothered to look, but I almost never engage him in melee as its just safer not to, you can always get an unlucky proc set.

milo
Wayist
Posts: 16
Joined: Tue Feb 24, 2015 5:25 am

Re: Betatest 1.3: beta5 is up!

#42 Post by milo »

Another minor UI issue: if I have alchemist gems of a certain type in my ammo slot, and I wield more gems of the same type from inventory, the equipped page doesn't update. Closing and reopening the page shows the new ammo total correctly.

I stand corrected on the temporal escort reward - it looked unattractive when offered at level 2. I didn't realize how quickly it scaled!

Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

Re: Betatest 1.3: beta5 is up!

#43 Post by Graziel »

skill Aeryn gives is broken after mouse over:

Code: Select all

Lua Error: /engine/interface/ActorTalents.lua:80: bad argument #5 to 'info' (no value)
	At [C]:-1 
	At [C]:-1 info
	At /engine/interface/ActorTalents.lua:80 info
	At /mod/class/Actor.lua:5444 getTalentFullDescription
	At /engine/HotkeysIconsDisplay.lua:378 onMouse
	At /mod/class/uiset/Minimalist.lua:1944 fct
	At /engine/Mouse.lua:76 
Lua Error: /engine/interface/ActorTalents.lua:80: bad argument #5 to 'info' (no value)
	At [C]:-1 
	At [C]:-1 info
	At /engine/interface/ActorTalents.lua:80 info
	At /mod/class/Actor.lua:5444 getTalentFullDescription
	At /engine/HotkeysIconsDisplay.lua:378 onMouse
	At /mod/class/uiset/Minimalist.lua:1944 fct
	At /engine/Mouse.lua:76 
Lua Error: /engine/interface/ActorTalents.lua:80: bad argument #5 to 'info' (no value)
	At [C]:-1 
	At [C]:-1 info
	At /engine/interface/ActorTalents.lua:80 info
	At /mod/class/Actor.lua:5444 getTalentFullDescription
	At /engine/HotkeysIconsDisplay.lua:378 onMouse
	At /mod/class/uiset/Minimalist.lua:1944 fct
	At /engine/Mouse.lua:76 
Lua Error: /engine/interface/ActorTalents.lua:80: bad argument #5 to 'info' (no value)
	At [C]:-1 
	At [C]:-1 info
	At /engine/interface/ActorTalents.lua:80 info
	At /mod/class/Actor.lua:5444 getTalentFullDescription
	At /engine/HotkeysIconsDisplay.lua:378 onMouse
	At /mod/class/uiset/Minimalist.lua:1944 fct
	At /engine/Mouse.lua:76 
Lua Error: /engine/interface/ActorTalents.lua:80: bad argument #5 to 'info' (no value)
	At [C]:-1 
	At [C]:-1 info
	At /engine/interface/ActorTalents.lua:80 info
	At /mod/class/Actor.lua:5444 getTalentFullDescription
	At /engine/HotkeysIconsDisplay.lua:378 onMouse
	At /mod/class/uiset/Minimalist.lua:1944 fct
	At /engine/Mouse.lua:76 
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Reshape Weapon/Armour mindslayer is exploitable - you can level it up and then down but the max bonuses stays on wielded weapons / armor
track shows mobs untill you move - after it expires it still shows mobs until you move
limir quest bugged - at some point (around turn 250) it spawned wretchlings that didnt move
no info to death room - not sure about this one maybe my memory fails and there wasny any promopt but i didnt get any popup while opening doors

note that i was playing with dev mode on so it might affected some things
You are likely to be eaten by a grue

The Selfish Gene
Cornac
Posts: 37
Joined: Sat Jan 31, 2015 6:34 am

Re: Betatest 1.3: beta5 is up!

#44 Post by The Selfish Gene »

If I make a character in 1.3b5, is there any way to then make the character official when 1.3 is released? (I mean have him on the site and all that)

I'm waiting for 1.3 to play with my brother, but I can't wait anymore. q.q

themuffinthief
Halfling
Posts: 81
Joined: Sat May 11, 2013 6:58 pm

Re: Betatest 1.3: beta5 is up!

#45 Post by themuffinthief »

themuffinthief wrote:
Laerte wrote:
themuffinthief wrote:Are you sure he's casting them, and not proccing them off arcane combat? It's quite common for me to see 3-4 earthen missile procs in a row on some runs.
Is it possible to proc more then once per round? If you look at the 6th line, she was bleeding and no other bleeding message occur before her death.
Of course it is. It's a chance to proc on each hit. He has 2 weapons. 2 chances to proc per attack. Is it common? No. Is it possible? Yes. I'm not sure what his chance to proc is, I've never bothered to look, but I almost never engage him in melee as its just safer not to, you can always get an unlucky proc set.
Update. I checked on my latest insane run, he has a 64% chance to proc, halved for dual-wield = 32% chance on each swing (2 per turn), meaning each turn he has (on insane) a 10% chance to proc 2, a 44% chance to proc 1, and a 46% chance to proc 0.

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