First - how do projectiles work in relation to enemy movement? Playing an Arcane Blade, I have a Fire spell with 2000% travel speed. Yet it will sometimes be "dodged" by enemies who sidestep it, even in relatively close range. What determines this? When does the spell "go off" in relation to the enemy's turn/movement? Is there any way to know how to anticipate this?
Second - I got killed by a Skeleton Warrior in Trollmire (ugh! so n00b), who moved AND attacked me in the same turn (he was up and left from me, i moved down and right and died). I inspected him after and saw his speeds were all 100%, same as mine (no status effects on either of us). How is this possible? Did he use "Rush" or the like? The combat log did not state as much. Wouldn't an opponent with 100% global and attack speed not be able to execute a move AND an attack?
Thanks all! I know it's me and not the game, but I do want to understand it better
