I want to gather ideas for 1.4 that would make the end game more fun and interesting. Preferably we don't want to increase the length of the game much.
But optional zones, unique monster ideas, unique events specific to end game zones, and most importantly stuff that can make the prides and reknor feel more like living breathing places would all be great.
So... to get things started.
Some events for Reknor. Dwarves fighting Orcs. Unique Trolls and Orcs for Reknor. Maybe a return of Norgan for dwarven players! Anything to help breath some life into this zone would be great.
Some uniques for each of the prides. These should be themed for the pride but don't have to be orcs. They should only show up in the pride and may come with escorts. An orc commander for instance named "Karl the Competent" could have a few escorts with him. On the other hand a troll champion simply named "The Butcher" would not.
Events for the prides would be great too. Though I haven't learned to code these yet I'm willing to figure it out.
Custom class quests! Keepsake is great. I'd love to see something like this for each class or metaclass. Maybe a bit much to get done before 1.4 but post mid-game class quest ideas (like a return to the rift I'm planning for Chronomancers) can really spice things up and make each play through feel a bit different.
This is just a brainstorming session so there's no bad ideas! One 'bad idea' can lead to a hundred good ones! So let's keep it positive and build off each other's ideas

*update* Putting old threads here with zone ideas, etc.
Brainstorming New Areas For The Game - Davion Fuxa
http://forums.te4.org/viewtopic.php?f=39&t=42013