Mmmm could work, losing timeless is pretty painful due to its usage as a condition remover. Some pretty torturous trade offs, really. Losing Shalore is a rather large speed decrease as well. Be interesting to see if it works, Barrier is also fairly good since it crits even at one pt its nice.Effigy wrote:So I crunched the numbers and this seems like a workable 1.3 Aegis version of the build:
Race
Cornac is required, for category points and lack of generics for Shalore racials.
Stats
Magic > Cunning > Dexterity
Class
Techniques/Pugilism
1/1/2/4 = 8
Techniques/Unarmed Discipline
5/0/0/0 = 5
Techniques/Magical Combat
5/1/1+/5 = 8+ (Note: In 1.3, you need 5/5 Arcane Destruction for max range/damage.)
Spell/Stone
5/1/1/5 = 12
Techniques/Battle Tactics
5/5/0/0 = 10
Spell/Meta
3/1/1+/4 = 9+
Spell/Arcane
1/1/1/5 = 8
Spell/Temporal
1/1+/1/5 = 8+
------------------------------
Total = 72 talents, 8 categories
Generic
Psionic/Augmented Mobility
1/5/0+/0+ = 6+
Techniques/Unarmed Training
5/5/5/2+ = 17+
Spell/Conveyance
5/1+/0/0 = 6+
Spell/Aegis
3+/5/1/1+ = 10+
Techniques/Combat Training (buy)
5/1/5/0/0 = 11
Spell/Staff Combat (buy)
0+/0+/0/0 = 0+
------------------------------
Total = 50 talents, 4 categories
I used Psionic/Augmented Mobility instead of Psionic/Absorption because we're too tight on class points, plus this gives us a nice speed buff to replace Shalore's Grace of the Eternals. You would need to use the Succor addon to get 5/5 Bathe in Light from escorts. The build needs the Elixir of Focus for class points; Elixir of Foundations is recommended, but not required. I didn't include any points in Staff Mastery because it's not strictly required and can be gained from escorts. If you wanted to actually unlock Celestial/Light or get a 4th inscription, you could drop either Spell/Arcane or Spell/Temporal. I would also consider dropping Step Up to get 5/5 Quicken Spells, as long as you can support another 80 mana sustain.
I wouldn't make any build on Madness depend on all escorts. 5-6 might be ok with addons. Even with the two addons succor + make them not stupid addon I still lost two and one of my saves in Reknor was frankly utterly heroic: it involved a spawn into Reknor 2 with like 10 enemies around with 2 rares and a randboss, whom I axed really fast but then a unique was in another corridor separted by a open edned wall and then an orc pyromancer and cryomancer came up from another direaction; I immediately used a speed increase to kill the unique, and in the mean time the orcs were attacking my escort while I was out of sight, I then ran back to him targetted phase doored him away from the orcs, killed the orcs then ran east and 20 sqaures north and dug a long zig zag tunnel while other mobs started accumulating at the entrance getting just enough deepness to hide him inside before the mobs tried to get in; I then rested to reset CD and cleared it out and did my normal telepathy, rush ahead and clear things that is fairly safe with escorts since they move ten times slower.
I kind of wonder if its possible without bathe in the light. I know that one is what really makes big shields, but its mechanics are kind of cumbersome for melee. Displacement shield can also be pretty cumbersome too.
If it was possible to do Shalore + aegis + disp shield and not Light that would be ideal. But I think BitL its fairly clutch for AM. Or maybe aegis and light and not displacement? I dunno. Its really hard to make an adventurer that is not Cornac sometimes.
Edit: I think you can get away with no Arcane Destruction unless its also much more awesome damage in 1.3. Its not key to the build just nice extra at 1 point.