Atamathon, anti-magic, etc.

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Delmuir
Uruivellas
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Atamathon, anti-magic, etc.

#1 Post by Delmuir »

I'm building a Doomed character with the goal of taking down Atamathon. I'm going to play anti-magic but that leaves me with a noteworthy problem:

How do I get rid of his reflecting skin sustain if I'm anti-magic and thus, cannot use Gloves of Dispersion?

0player
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Re: Atamathon, anti-magic, etc.

#2 Post by 0player »

Manaclash him, naturally. I think it's a mana sustain.

cctobias
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Re: Atamathon, anti-magic, etc.

#3 Post by cctobias »

Manaclash may drain him so he never put it up, but it won't dispel it so you have to be very careful with that.

You may be able to silence him as well, probably silence then manaclash fairly early would be the way to go. Not sure how hard it is to get past his saves for a silence.

I don't think a doomed AM can actually remove it, just prevent it.

0player
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Re: Atamathon, anti-magic, etc.

#4 Post by 0player »

If an actor's mana goes below 1, it disables all mana sustains. Just don't kill yourself with reflected manaclash. :)

cctobias
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Re: Atamathon, anti-magic, etc.

#5 Post by cctobias »

0player wrote:If an actor's mana goes below 1, it disables all mana sustains. Just don't kill yourself with reflected manaclash. :)

I thought it had a duration on it.

cctobias
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Re: Atamathon, anti-magic, etc.

#6 Post by cctobias »

Well I assume its this talent:

http://te4.org/wiki/Golem_reflective_skin_%28talent%29

So then it is a sustain and would go away, however manaclash would probably reflect at you before it drops. Seems kind of dangerous.

0player
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Re: Atamathon, anti-magic, etc.

#7 Post by 0player »

You cannot prevent it, though, since NPCs automage their sustains up at birth.
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Effigy
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Re: Atamathon, anti-magic, etc.

#8 Post by Effigy »

It doesn't seem like he has it on always when he spawns. When I fought him on Insane, he spawned with a couple other sustains active, but not the reflective skin.

Mankeli
Spiderkin
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Re: Atamathon, anti-magic, etc.

#9 Post by Mankeli »

Ata's reflective skin is certainly not always active at birth.

Hope to find Spellhunt Remnants.

BTW, I think I once took out Ata without dispelling his reflective skin at all with a solipsist. Difficulty was normal.

HousePet
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Re: Atamathon, anti-magic, etc.

#10 Post by HousePet »

If you have Verdant Class Pack you have access to a (currently OP) Cleansing Infusion that would help.
However, it also does manaburn damage. So it will hurt.
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Delmuir
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Re: Atamathon, anti-magic, etc.

#11 Post by Delmuir »

Manaclash him? That seems a pretty dubious approach… I think I might reconsider this plan.

Another question about Spellhunt gloves… do they have an ability to turn off sustains? I did not notice that…

The only class that I've ever taken him down with is a Summoner. Everyone else dies although I've not even bothered to try with some of my better mages…

ghostbuster
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Re: Atamathon, anti-magic, etc.

#12 Post by ghostbuster »

Of course the remnants can disable sustains. They are *great* to stop a fearscape.
And they should without problem terminate a reflective skin.

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