Verdant Class Pack: v2.3
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- Halfling
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Re: Verdant Class Pack v1.1.1 - Werebeast beta in progress
Ritch stuff.
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Re: Verdant Class Pack v1.1.1 - Werebeast beta in progress
Aww, so cute. 

My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
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- Joined: Fri Dec 12, 2014 9:39 pm
Re: Verdant Class Pack v1.1.1 - Werebeast beta in progress
I bet you can guess what tree these are for.
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Re: Verdant Class Pack v1.1.1 - Werebeast beta in progress
Thoughts on the Werebeast, having just finished Dreadfall as a Yeek Werebeast (Psiclaws-based melee).
- Yeek is a really, really good race for Werebeast. Quickened and Wayist play exactly to its strengths (speed demon + WOLVES), and the low durability doesn't matter too much.
- Psiclaws are good damage. They give you ridiculous early burst (not much can stand up to you when you've got +57% weapon damage at level 4) and they're consistently good throughout.
- Wolf Pack is ridiculous. The cooldown and Equilibrium costs are low (especially since a Werebeast doesn't do too much else with their Equilibrium) and the wolves are absurd when you first get them and still amazing later on. They were so good that I invested points in Wolf Shape just to use them more often, and this is with my character being an absurdly fast melee murderbeast.
- Spit Fire needs a damage buff. It's great for AOE stun, but the damage is more-or-less completely irrelevant later on, especially since it's a slow DoT.
- The basic starting trees are all essentially fine. I didn't invest more than a point in any of the attacks, and I completely ignored Treant and Silent Hunter (except Regrowth), but I have no complaints.
- The unlockables that aren't Tiger and Rampage need some serious buffs, because Rampage is Rampage (seriously, why does it have auto-activate, it'd be amazing even without) and Tiger...
- Tiger is leaps and bounds better than the other unlockables, just by virtue of Rabid Fury. The "checks Equilibrium every turn" completely fails to matter when the ability doesn't increase it further, especially when Werebeast has two different Equilibrium heals and not much else to do with it. (Spit Fire, Wolf Pack, Nature's Touch if you get the right escort, some sustains...) It does mean you can't use Anti-Magic Shield, but ehh, doesn't really matter when you have a free +60% Global Speed sustain. (Plus I got the magical fire rod and I wasn't giving that up anyway.) The other abilities are just gravy, which says something, because all three of them are really great.
- Should Wolf and Tiger Shapes cross-reduce cooldowns? They each reduce the cooldown of one in the other tree.
- The Hunter tree is weak. Natural Reserves is good for keeping Equilibrium at its minimum, but the rest are underwhelming.
It's a fun class, and right now my character is essentially a blender; groups of mages can burst him down, but he ripped through the post-Dreadfall Ambush with more ease than I've managed in a while.
- Yeek is a really, really good race for Werebeast. Quickened and Wayist play exactly to its strengths (speed demon + WOLVES), and the low durability doesn't matter too much.
- Psiclaws are good damage. They give you ridiculous early burst (not much can stand up to you when you've got +57% weapon damage at level 4) and they're consistently good throughout.
- Wolf Pack is ridiculous. The cooldown and Equilibrium costs are low (especially since a Werebeast doesn't do too much else with their Equilibrium) and the wolves are absurd when you first get them and still amazing later on. They were so good that I invested points in Wolf Shape just to use them more often, and this is with my character being an absurdly fast melee murderbeast.
- Spit Fire needs a damage buff. It's great for AOE stun, but the damage is more-or-less completely irrelevant later on, especially since it's a slow DoT.
- The basic starting trees are all essentially fine. I didn't invest more than a point in any of the attacks, and I completely ignored Treant and Silent Hunter (except Regrowth), but I have no complaints.
- The unlockables that aren't Tiger and Rampage need some serious buffs, because Rampage is Rampage (seriously, why does it have auto-activate, it'd be amazing even without) and Tiger...
- Tiger is leaps and bounds better than the other unlockables, just by virtue of Rabid Fury. The "checks Equilibrium every turn" completely fails to matter when the ability doesn't increase it further, especially when Werebeast has two different Equilibrium heals and not much else to do with it. (Spit Fire, Wolf Pack, Nature's Touch if you get the right escort, some sustains...) It does mean you can't use Anti-Magic Shield, but ehh, doesn't really matter when you have a free +60% Global Speed sustain. (Plus I got the magical fire rod and I wasn't giving that up anyway.) The other abilities are just gravy, which says something, because all three of them are really great.
- Should Wolf and Tiger Shapes cross-reduce cooldowns? They each reduce the cooldown of one in the other tree.
- The Hunter tree is weak. Natural Reserves is good for keeping Equilibrium at its minimum, but the rest are underwhelming.
It's a fun class, and right now my character is essentially a blender; groups of mages can burst him down, but he ripped through the post-Dreadfall Ambush with more ease than I've managed in a while.
Re: Verdant Class Pack v1.1.1 - Werebeast beta in progress
Hooray feedback!
*bearhugs Einander*
I've already got some tweaks to Wolf Pack, along the lines of increased cost and life, and decreased damage.
Will buff Spit Fire, probably need to buff Spit Venom too.
Nerfing Rabid Fury a little.
Making some minor tweaks to other locked category talents.
The cross reduce is a bug.
Will buff the Hunter category.
*bearhugs Einander*
I've already got some tweaks to Wolf Pack, along the lines of increased cost and life, and decreased damage.
Will buff Spit Fire, probably need to buff Spit Venom too.
Nerfing Rabid Fury a little.
Making some minor tweaks to other locked category talents.
The cross reduce is a bug.
Will buff the Hunter category.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.1.2 - Surprise Ooze
Updated.
In addition to fixes and balance tweaks for Werebeast, there is a new category for Summoner and Oozemancer.
Symbiosis: sustain. Merge with a Jelly (options based on your level) for increased life, partial damage conversion to the Oozes element and increased Ooze element damage/resist.
Jelly Slap: active. A melee attack that triggers a small burst of damage from your symbiote in a cone.
Mucus Martyr: passive. Should you take a killing blow while Symbiosis is active, your symbiote will absorb all the damage. This saves your life, but causes your symbiote to die in a messy explosion, deactivating Symbiosis.
Oozesplosion: active. Force life into your symbiote, causing it to multipy explosively for a short time. This does a symbiote element damage nova and spawns friendly clones of your symbiote.
Currently only Green Jelly available. Will include other colours later.
In addition to fixes and balance tweaks for Werebeast, there is a new category for Summoner and Oozemancer.
Symbiosis: sustain. Merge with a Jelly (options based on your level) for increased life, partial damage conversion to the Oozes element and increased Ooze element damage/resist.
Jelly Slap: active. A melee attack that triggers a small burst of damage from your symbiote in a cone.
Mucus Martyr: passive. Should you take a killing blow while Symbiosis is active, your symbiote will absorb all the damage. This saves your life, but causes your symbiote to die in a messy explosion, deactivating Symbiosis.
Oozesplosion: active. Force life into your symbiote, causing it to multipy explosively for a short time. This does a symbiote element damage nova and spawns friendly clones of your symbiote.
Currently only Green Jelly available. Will include other colours later.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.1.2 - Surprise Ooze
More icons?
Anyway, I've got the selectable Jelly colours working.

Anyway, I've got the selectable Jelly colours working.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
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Re: Verdant Class Pack v1.1.2 - Surprise Ooze
Ya, sorry.
I would like to say that I got distracted writing my book, but to tell you the truth I have mostly been playing league of legends XD
Anyway, here is some eagle stuff.
I would like to say that I got distracted writing my book, but to tell you the truth I have mostly been playing league of legends XD
Anyway, here is some eagle stuff.
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Re: Verdant Class Pack v1.1.2 - Surprise Ooze
LOL at LoL playing.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
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- Joined: Fri Dec 12, 2014 9:39 pm
Re: Verdant Class Pack v1.1.2 - Surprise Ooze
SHARK!
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- Halfling
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Re: Verdant Class Pack v1.1.2 - Surprise Ooze
.
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Re: Verdant Class Pack v1.1.2 - Surprise Ooze
Nice 

My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
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Re: Verdant Class Pack v1.1.2 - Surprise Ooze
I couldn't get bear hug to look normal :C
So here is the least wonky version.
So here is the least wonky version.
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Re: Verdant Class Pack v1.1.2 - Surprise Ooze
LOL
My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
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- Joined: Fri Dec 12, 2014 9:39 pm
Re: Verdant Class Pack v1.1.2 - Surprise Ooze
And... Done.
Now it's time for me to do some playthroughs.
I will send you my feedback latter.
Now it's time for me to do some playthroughs.
I will send you my feedback latter.
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- WC-SnA.zip
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- WC-FA.zip
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- WC-CA.zip
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