I am also having the same problem. I don't know if others are having it similar to how I am, however. I could die normally up until the point where I began the quest in the Tranquil Meadow (I believe it is called "Keepsake"). Once I got through the dream sequence, any time I would normally die, I would get error upon error upon error, as well as every one of my turns being skipped, with enemies repeatedly attacking me.
I'm wondering if this has something to do with the part of that quest where I couldn't die while fighting the merchant camp? At least I could die normally up until that point. The only other thing I could think of was I used the wand of recall RIGHT before (like on the turn of) my death where it STARTED messing up.
Wish I'd saved a log of the first mess up really.
Anyway here's a log from the massive pile of errors. It's very similar to the one posted earlier, but more info can never hurt, right?
Code: Select all
[ATTACK] attacking with innate combat
[ATTACK] to Sapphire :: 9.963103268893 5 8.73 4.4 :: 1
checkHit 22.5 4.4
=> chance to hit 96
[ATTACK] raw dam 9.963103268893 versus 8.73 0.48103448275862 with APR 5
[ATTACK] after armor 6.233103268893
[ATTACK] after range 6
[PHYS CRIT %] 0
[ATTACK] after crit 6
[ATTACK] after mult 6
[PROJECTOR] starting dam 6
[PROJECTOR] after difficulty dam 6
[PROJECTOR] res 0 1 on dam 6
[PROJECTOR] after resists dam 6
[PROJECTOR] after flat damage armor 6
[PROJECTOR] final dam after static checks 6
[PROJECTOR] final dam after hooks and callbacks 6
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua:2720: in function 'takeHit'
/data/damage_types.lua:436: in function 'projector'
/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:202: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 bumpInto
At /mod/class/Actor.lua:3370 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/interface/ActorAI.lua:63 aiCanPass
At /engine/interface/ActorAI.lua:85 runAI
At /engine/ai//simple.lua:205 runAI
At /engine/ai//talented.lua:64 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1185
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
I find it interesting that it declares die a nil value, myself. I've been tempted to disconnect my copy of the game from the internet, and attempt to delete records of the keepsake quest from her files (After making a backup, naturally) to see if that would fix the issue.