What can we currently do about it?
- Set a maximum wander distance. If whomever you are controlling goes beyond that distance the @ will try to move closer to you no matter what.
- Follow party leader. If the @ did nothing that turn (attack, etc) then it will move towards you. There is some poor synergy between this and the leash option above, where the @ effectively follows you after you turn this option off but the leash is activated. This could use some rethinking.
- Set behavior. This changes the type of tactical AI used, for example melee for an emphasis to attacking and closing in or ranged for an emphasis on keeping a safe distance (but maintaining LOS on your target). Standby currently does nothing.
- Starting in beta21 you can set talent weights, so you can tell your @'s AI to never use talent X but use talent Y as often as possible.