A single boulder can hit a character multiple times.
Whether this happens seems to depend on orientation, so it seems like a bug.
Suggestion: put in something about turn_procs
[1.2.5] Snow Giant Boulders can double-dip damage
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- Sher'Tul Godslayer
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Re: [1.2.5] Snow Giant Boulders can double-dip damage
I was wondering why those guys were near one-shotting me this patch. Thanks for catching it!
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
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Re: [1.2.5] Snow Giant Boulders can double-dip damage
It's weird, looking at the damage type it appears like there's some kind of an attempt to specifically NOT hit dudes multiple times, but it's not working.Kuroto wrote:I was wondering why those guys were near one-shotting me this patch. Thanks for catching it!
I see one talent use in my log, then two hits for identical damage.
(And then I see the Eidolon...)
Re: [1.2.5] Snow Giant Boulders can double-dip damage
Okay, so I added a lot of debug output, summoned a giant boulder thrower and tanked about a hundred shots from various positions and varying distances from obstacles.
Not replicated. Moreover, the case when the code actually tries to double-hit but doesn't, thanks to the check, is easily replicated - stand north of the giant near a wall.
By all accounts, it should be working as intended. Do you still have combat logs with you?
Not replicated. Moreover, the case when the code actually tries to double-hit but doesn't, thanks to the check, is easily replicated - stand north of the giant near a wall.
By all accounts, it should be working as intended. Do you still have combat logs with you?
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [1.2.5] Snow Giant Boulders can double-dip damage
No, I've played since then.0player wrote:Okay, so I added a lot of debug output, summoned a giant boulder thrower and tanked about a hundred shots from various positions and varying distances from obstacles.
Not replicated. Moreover, the case when the code actually tries to double-hit but doesn't, thanks to the check, is easily replicated - stand north of the giant near a wall.
By all accounts, it should be working as intended. Do you still have combat logs with you?
I'll see if I can generate it again and post the results.
One thing -- I had an escort with me, maybe the giant was aiming at the escort when it hit me twice? I'm not sure if I was the primary target or not.