Ok there's an old bug that makes a clone of your character and whenever it receives damage you do as well. It happens when you interact with allied creatures in some way: your friend dwarf in reknor, summons, etc. There's not known way to make the clone disappear after that happens and if the clone is on stairs and you have no way to teleport them away you're in trouble.
There have been numerous clues that the clone appears presumabley when you swap places with an allied creature that dies during the same turn and there's a map reference that instead of being nullified now points to you as well and you have 2 map elements that have a pointer to player character which looks like a clone.
Another bug:
Sometimes creatures become immortal without any obvious reasons and their HP cannot go lower than 0 and they just live forever. That's another bug and it happened to my mucus ooze:

Where the things get interesting:
Now when I trade places with the ooze I have a clone created:

That's exactly the kind of clone I was talking about. We have the same hp and the clone is essencially the same creature as my controlled character but that exists on another map tile as well. Furthermore if I try to aim it with an aimable spell when the targetting marker hovers over it, marker gets teleported onto my main character which feels really weird.
The most important bit:
Luckily I made a save after the immortal ooze spawned but before I created a clone out of it. So you can just trade places with it and voila - you get a clone. Ready for debugging:
https://dl.dropboxusercontent.com/u/256 ... german.zip
PS:
it was definitely a bad idea to go to the tempest peak on lvl 17 on insane/rl .___.