Lanterns
Moderator: Moderator
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- Higher
- Posts: 51
- Joined: Sat Dec 21, 2013 5:40 pm
Lanterns
As the game is currently, if you don't find the Summertide Phial as an early drop, you're almost certainly stuck with a rather small light radius for a good while. This can range from frustrating to -maddening- to deadly depending on which dungeon you're delving into. Sandworm Lair is hell with a light radius of less than 4.
So, here's an idea- A Light shop. There probably doesn't need to be more than one, likely in Last Hope, but it would be extremely useful. It would have a number of various types of lanterns for sale, and perhaps a few other items with egos that increase light radius.
Another, tangentially related idea- Summertide Phial and Wintertide Phial would seem to be counterparts, going by their natures and names. They can't be a set, considering that they share the same item slot, but I think it would be interesting if they could be combined into a single item with special effects.
So, here's an idea- A Light shop. There probably doesn't need to be more than one, likely in Last Hope, but it would be extremely useful. It would have a number of various types of lanterns for sale, and perhaps a few other items with egos that increase light radius.
Another, tangentially related idea- Summertide Phial and Wintertide Phial would seem to be counterparts, going by their natures and names. They can't be a set, considering that they share the same item slot, but I think it would be interesting if they could be combined into a single item with special effects.
Re: Lanterns
I've noticed Bright lanterns, post ego tweaks, are helping a lot with earlygame lite radius annoyance.
To me, if anything, this makes the idea of a lamp shop better, and not worse, though. May as well make it reliable to get one, even if it is a common enough ego.
To me, if anything, this makes the idea of a lamp shop better, and not worse, though. May as well make it reliable to get one, even if it is a common enough ego.
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- Cornac
- Posts: 33
- Joined: Thu Dec 20, 2012 7:47 pm
- Location: NorCal
Re: Lanterns
I would *love* a lamp shop. Low light radius drives me insane, especially on ranged characters. I won't even attempt sandworm until I get something with light radius 4+, too many deaths to losing sight of the worm I'm following and taking a wrong turn down a tunnel. Or getting pinned by giant gravity jerks from out of LoS so I can't shoot back at them. That's always great.
Yeah, lamp shop would be <3
Yeah, lamp shop would be <3
Re: Lanterns
People do ask in game chat if there is one.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Lanterns
+1 to this. I usually find a decent one before I'm out of the tier-1 zones now, but when I don't its pretty frustrating.
Re: Lanterns
Good idea but I've got an extra suggestion...sells diggers there too!
It's thematic ('spelunking supply shop?')and provides the chance of getting a digger(perhaps even a magical one) to people unlucky enough not to not find one soon.
It's thematic ('spelunking supply shop?')and provides the chance of getting a digger(perhaps even a magical one) to people unlucky enough not to not find one soon.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Lanterns
Doesn't the curse lifting quest guarantee a low-level digger?
Re: Lanterns
That is true, but putting a shop in Last Hope (and the dwarf town too - again, thematically appropriate) might mean you can get that before doing that quest (which I think is like, levelevouga wrote:Doesn't the curse lifting quest guarantee a low-level digger?

ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Lanterns
How about a roaming peddler (a fixed NPC that wanders the western map) to sell these things?
I'd suggest he sell anything that goes in the tool or lite slot (filter = "tool", "lite", "charm").
I put a similar vendor in my Vulcus addon.
I'd suggest he sell anything that goes in the tool or lite slot (filter = "tool", "lite", "charm").
I put a similar vendor in my Vulcus addon.
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- Wyrmic
- Posts: 212
- Joined: Tue Apr 10, 2012 5:33 pm
Re: Lanterns
Then add jewelry to that vendor. My oozemancers will be gratefulHachem_Muche wrote:How about a roaming peddler (a fixed NPC that wanders the western map) to sell these things?
I'd suggest he sell anything that goes in the tool or lite slot (filter = "tool", "lite", "charm").
I put a similar vendor in my Vulcus addon.
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- Cornac
- Posts: 43
- Joined: Sat Jun 08, 2013 6:05 pm
Re: Lanterns
Light/digger shops are something of an inexplicably inconsistant lack in the game so I'm totally in favor of adding one.
Re: Lanterns
I'm definitely in favor of a lite shop.Seian Verian wrote:This can range from frustrating to -maddening- to deadly depending on which dungeon you're delving into. Sandworm Lair is hell with a light radius of less than 4.
That being said, you should keep staves and wands of illumination on hand, if you don't have a good lite (or if you have a good lite with bad light radius - wintertide phial comes to mind). Their area of effect is larger than most early light sources you can find and they brighten things up permanently. Staves in particular are nice and you only need a bit of magic to equip tier 1 or 2 ones to your off-set.
Re: Lanterns
I want to bump this a bit simply because I lost a character due to a dumb mistake of going anti-magic while the only lantern I had was arcane-powered. It was one-time ever oversight but cost me one of my most promising characters for that build (having had really good drops to that point).
I managed to get all the way through eight levels, EIGHT, and never even saw another lantern until I died.
Please add a lantern shop.
I managed to get all the way through eight levels, EIGHT, and never even saw another lantern until I died.
Please add a lantern shop.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Lanterns
An addon I'm using ("improvedstores") adds a lantern & digger shop in Last Hope, among other new shops.
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Lanterns
Also weapons pack makes gem stores carry miscellaneous stuff.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.
