Midnight (v1.13)
Moderator: Moderator
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- Halfling
- Posts: 82
- Joined: Tue Nov 06, 2012 5:37 am
Re: Midnight (v1.9.3)
so far, so good
Re: Midnight (v1.9.3)
Is anyone else having problems with the additional starting dungeons spawning? I've tried it a few times and they just haven't been spawning. Is this a well known bug?
Re: Midnight (v1.9.3)
If you have the addon that has the gem golem race, that could be overwriting things. I haven't got around to making it more compatible yet.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Midnight (v1.9.3)
I tried disabling every addon but this one, and the places still didn't spawn. Are they actually spawning for anyone else?
EDIT: Oh my mistake, I forgot to disable "Everything is Unique". It seems that one breaks the dungeons, and prevents them from spawning.
EDIT: Oh my mistake, I forgot to disable "Everything is Unique". It seems that one breaks the dungeons, and prevents them from spawning.
Re: Midnight (v1.9.3)
It seems that TE4 V1.2.5 requires a new version of this addon. it is not even shown in the add ons in the game.
Re: Midnight (v1.9.3)
Works fine for me.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Midnight (v1.9.3)
Working with Ashes also?HousePet wrote:Works fine for me.
Re: Midnight (v1.9.3)
Also working on patching this addon.
As a sneak peak, I've finally got Orbit working correctly!
As a sneak peak, I've finally got Orbit working correctly!
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Midnight (v1.9.4)
Patched.
The only change worth noting is that the Starslinger talent Orbit now works.
The only change worth noting is that the Starslinger talent Orbit now works.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Midnight (v1.10.0)
Updated with buffed up Chants and Hymns.
Credit to Doctornull for the idea.
Also makes Midnight darker and fixes respeccing in the Gates of Morning and Midnight.
Credit to Doctornull for the idea.
Also makes Midnight darker and fixes respeccing in the Gates of Morning and Midnight.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Midnight (v1.10.0)
I created a Mardrop Archmage.
I ended up with the standard Archmage starting quest, but when I bring up the quest log, I still have the Mardrop starting quest listed there. If I create a Spellsword though, I get the standard Mardrop quest line.
Is there a way to not add the Mardrop startup quest to the list if it is going to be overridden by the Archmage one? Or conversely, no matter what class I create, always force me to go through the Mardrop starting quest.
I am running ToME 1.2.5, but I am not at my home machine at the moment so can't list all the add ons I have installed.
Conlaoch
I ended up with the standard Archmage starting quest, but when I bring up the quest log, I still have the Mardrop starting quest listed there. If I create a Spellsword though, I get the standard Mardrop quest line.
Is there a way to not add the Mardrop startup quest to the list if it is going to be overridden by the Archmage one? Or conversely, no matter what class I create, always force me to go through the Mardrop starting quest.
I am running ToME 1.2.5, but I am not at my home machine at the moment so can't list all the add ons I have installed.
Conlaoch
Re: Midnight (v1.10.0)
Side/balance note on Scepters: Are they meant to have lower base damage than normal weapons?
Having neither (normally) the % damage boost of staves, or the good base damage of weapons, makes them less desirable overall, higher ego choice/slight spellpower boost or not.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Midnight (v1.10.0)
Not an error, just a feature of the Phasing ego on Sceptres.
And it appears that Sceptres and Ritual Blades haven't received any benefit from the t1 weapon power creep yet.
And it appears that Sceptres and Ritual Blades haven't received any benefit from the t1 weapon power creep yet.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Low Yeek
- Posts: 7
- Joined: Sat Jan 10, 2015 8:17 am
Re: Midnight (v1.10.0)
Hi, could you have a look at the scaling for the Hymns and Chants? Just played an Insane game and ran into an Elendar with over 80% Evasion from Hymn of Shadows (level 25 iirc), something i was unable to beat
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Re: Midnight (v1.10.0)
Whoops 

My feedback meter decays into coding. Give me feedback and I make mods.