Arcanum Class Pack v2.3
Moderator: Moderator
Re: Arcanum Class Pack v2 Released!
Have worked out fixes for those two minor bugs.
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Re: Arcanum Class Pack v2 Released!
enchanting a goedalath rock onto my void orb ring appears to be preventing my game from being saveable - just lost progress twice in a row after doing this
Re: Arcanum Class Pack v2 Released!
Hrm, why would it do that?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2 Released!
after doing some more testing, using any gem with enchant jewelry seems to be the cause, some sort of addon clash could be contributing as well since I use quite a few
Re: Arcanum Class Pack v2 Released!
Oh, if its any gem then I think I know what is wrong.
Will fix asap.
Will fix asap.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Arcanum Class Pack v2 Released!
Angolwen dies if Linaniil tries to generate with a magic missile rune, and I have no idea why.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Arcanum Class Pack v2.1
Patched:
Should have a fixed all those bugs.
Also compacted Enchanted Weapons, Enchanted Armours and Enchanted Combat into Martial Enchantments and Advanced Martial Enchantments.
I tried to make it compatible with existing characters but it might not be.
Should have a fixed all those bugs.
Also compacted Enchanted Weapons, Enchanted Armours and Enchanted Combat into Martial Enchantments and Advanced Martial Enchantments.
I tried to make it compatible with existing characters but it might not be.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v2.1
Enchanter is quite ranged user unfriendly. Having arcane smite melee only makes no sense when the follow up skill can be used with ranged weapons. Also, skill doesnt take into account throwing daggers. Smite should be the Steady Shot of this class for ranged users.
Fiery hands and shock hands also dont work with ranged attacks.
Fiery hands and shock hands also dont work with ranged attacks.
Re: Arcanum Class Pack v2.1
Well Arcane Smite is a GetAWAYFROMME talent. Which is quite useful for a ranged weapon user. But not overly useful for using at range.
How am I supposed to take into account throwing daggers?
As for Firey Hands and Shock Hands, why didn't you tell me this before I updated it. I can change those easily.
How am I supposed to take into account throwing daggers?
As for Firey Hands and Shock Hands, why didn't you tell me this before I updated it. I can change those easily.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v2.1
I just started playing with Uhrok:)
I also found a loading conflict with Shalore Arcanist..not sure what the conflicting mod is yet, but game wont load to dungeon. Enchanter working fine, going to test the rest of the pack to see if theres an issue loading in with elementist etc.
Issue with smite is that bow/sling users have VERY little options otherwise in the enchanter pack.
For throwing daggers, i dont know if anyone uses them really, but treating them with the same code that slings has seems ok..blind on hit.
Edit: Okay, its gotta be an issue with the zone they load into...I can load in the game with Enchanter Alchemist but cant with Archmage, Arcanist or Elementist....some iss with expanse i think.
Also, if you update from the previous enchanter to the new one, it does load in as far as i can tell, but you lose a whole bunch of talent lvls from stuff being shifted around.
I also found a loading conflict with Shalore Arcanist..not sure what the conflicting mod is yet, but game wont load to dungeon. Enchanter working fine, going to test the rest of the pack to see if theres an issue loading in with elementist etc.
Issue with smite is that bow/sling users have VERY little options otherwise in the enchanter pack.
For throwing daggers, i dont know if anyone uses them really, but treating them with the same code that slings has seems ok..blind on hit.
Edit: Okay, its gotta be an issue with the zone they load into...I can load in the game with Enchanter Alchemist but cant with Archmage, Arcanist or Elementist....some iss with expanse i think.
Also, if you update from the previous enchanter to the new one, it does load in as far as i can tell, but you lose a whole bunch of talent lvls from stuff being shifted around.
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- Higher
- Posts: 79
- Joined: Wed Mar 12, 2014 10:30 am
Re: Arcanum Class Pack v2.1
A melee knock away on a short cooldown is the bee's knees on a ranged attacker. I'd much rather have smite as it is than a steady shot clone. If I'm not mistaken, a melee attack when you only have range weapons equipped becomes a punch, so you can enchant your gloves as weapons to make it do pretty good damage too.
Re: Arcanum Class Pack v2.1
Getting the error message out of the log file and posting it makes bugs get fixed 10 times faster.
Issue with saying that sling/bow users have very little options, is that melee weapon users don't have any more.
Issue with saying that sling/bow users have very little options, is that melee weapon users don't have any more.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v2.1
Difference of opinion then..id rather be able to crit for 1k every 3/4 turns.
Melee users have far more options with enchanter then ranged users...the only thing for ranged users is the last ability of that line, where you can pin or blind.
Melee users have far more options with enchanter then ranged users...the only thing for ranged users is the last ability of that line, where you can pin or blind.
Re: Arcanum Class Pack v2.1
What? I see no reason why Enchant Weapon and Enchant Armour are useless.spiralrazor wrote:Melee users have far more options with enchanter then ranged users...the only thing for ranged users is the last ability of that line, where you can pin or blind.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v2.1
Just having enchant weapon and enchant armor will not make an archer/slinger type character viable.HousePet wrote:What? I see no reason why Enchant Weapon and Enchant Armour are useless.spiralrazor wrote:Melee users have far more options with enchanter then ranged users...the only thing for ranged users is the last ability of that line, where you can pin or blind.