ooli wrote:jenx wrote:
with oozemancer i take crypt at lvl 22-23. 24-25 with solipsist.
they are two most powerful imo
I got the savior of Melinda achievement at 25 on normal with a Shadow blade (
http://te4.org/characters/107887/tome/8 ... f2a96efdc4) . As shadowblade, I never had problem in the Melinda crypt.
So, may be Magic Shadowblade (Illuminate + staff + Stealth) is the easiest class to win. That's the only one I won with.. I stop trying after that (I have an archer in the east, I never bothered continue playing, but he might be a winner too)
Anyway As stated previously the main default of Solipsist and Ooze... Beginner do NOT have them
unlocked.
I think the problem with Archmage... Beginner have problem managing mana.
As stated previously the main default of Bulwark ... Beginner may have problem knowing when to block.
Archer and Berserker may encounter problem with Stamina management, but it's less incapacitating that lack of mana for Archmage. My vote go for one of them as easiest class.
And btw the only advantage of ShadowBlade: When you're new to the game , you tend to dispatch your skill point everywhere, trying everything. On another class you may gimp yourself a bit. With SB it's an asset: You're silenced or lack mana, you can use weapon and stamina skills. You're disarmed or lack stamina you can cast spell.
I can confirm that Shadowblade done in a particular non-melee way is extremely easy, its also a great intro for people as it gives easy exposure to three very powerful but not always obvious tools: targeted phase door, Arcane eye+vision, and charm mastery.
I have a build posted in Rogue spoiler forum for it called the Light Mage (posted a link to a winner on NM). Basically it uses staff and illuminate from stealth with Celestial Light as its defense. I have no doubt you can win NM on roguelike with the build, personally I don't think NM+ on roguelike in current tome builds is a worthwhile thing as there are too many arbitrary ones shots, but with extremely careful play (ie. arcane eye every single corner, and have AE with stealth/invis break) this build can easily do it.
The only tricky part for beginners is that your, by far, best defense is from an escort unlock. But the build hits like a truck in Normal (1k-2.5k depending on equipment) with the equivalent of an auto-attack so one shots a large number of things, has a nasty AOE, and can straight up tank an lvl 110 Overpowered Greater Multi-hued wyrm in NM difficulty or even two at once.
It requires no class unlocks and can get its major stuff online by lvl 15 and illuminate stealth crits start at lvl 4-5 and can basically clear entire screens. I don't know if its the easiest but I think it probably is very close. The first bit where you just illuminate crit everything is so easy its boring, later on the build is a bit more interesting as illuminate crits don't just one shot everything except bosses, especially in NM difficulty.
I dunno how the build does in Insane; I am curious to see, but its overpoweredness definitely falls off as you up difficulty. The build is frankly just too good on normal in hat its a little boring, but its not like AM where you can go into Madness, you have all the tricks you need on normal, and with charms you can two shot entire groups and one shot most other things. Bosses die pretty fast too since they don't quite have the inflated HP you start seeing later. I would actually reccomend most people play the build in NM its still quite good there and definitely more interesting.
Other builds can do more damage. Other builds have more tricks. Other builds can get super charged sheidls. But this build has all of them at a level that makes normal difficulty very easy. Yes an arcane blade can hit every bump attack for say 6k(arbitrary number), but that is like triple overkill in normal except on certain bosses/rares. So I am sure other builds wind up doing insane better. And in Nightmare 6k bump attacks start to really shine through and not be overkill somewhere around high peak. But on normal hitting for 2k with 145% global speed on a range 8 attack with no CD which can be any element that staves can be set to (which is always enough to get a favorable resistance) will bust through even many hard bosses in just a few turns and with a 1.2k shield on and potentially a 4k shield+heal from bathe in the light, well you just trash stuff.
IMO its the best build for a beginner. Its easy and exposes you to a lot of useful tactical things. Its only downside is that it gives you no real insight into how to play melee well, although even there you can use shadowstep and staff melee its just mostly dumb to do that unless you need SS for the teleport, but the option is there unlike some things.