I just ran into my very first Drop Everything trap, just after entering a level and discovering monsters all around me. *UGH*. Almost the worst part of it was that my character was also effectively blind. Thank god my character had just summoned two Elder Areanas - they saved her life as she scrambled around for armor, weapons, light & everything else.zasvid wrote:Drop Everything in the middle of some raging dragon/demon/undead pack is certain death... or after activating recall...
Which trap do you hate the most?
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- Wyrmic
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There's currently an option for "easy disarm", to automatically disarm when you walk on to a trap that you know is there.
I think an additional option for "don't step on traps" would be cool, so that if you've done a detect, and the option is set to "Y", and you accidentally try to walk on the trap you know is there, you don't move.
I think an additional option for "don't step on traps" would be cool, so that if you've done a detect, and the option is set to "Y", and you accidentally try to walk on the trap you know is there, you don't move.
Thatd make it too easy!
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The severity of the itch is inversely proportional to the ability to reach it.
I didn't use to finish sentences, but now I
The severity of the itch is inversely proportional to the ability to reach it.
I didn't use to finish sentences, but now I
what do you mean Makkoan ?
the aim is to be fair... the player knows the trap is here, it's like the "confirm before wearing known cursed item" except its "confirm before walking on known dangerous tiles" stress is on "known" it's just here to prevent silly mistakes, not to change the gameplay...
the aim is to be fair... the player knows the trap is here, it's like the "confirm before wearing known cursed item" except its "confirm before walking on known dangerous tiles" stress is on "known" it's just here to prevent silly mistakes, not to change the gameplay...
Toome the world is Tome
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- Wyrmic
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Traps wouldn't be nearly as dangerous. I never run into traps that I havn't detected, usualy I carelessly run into traps that I have detected.boucman wrote:what do you mean Makkoan ?
If the game asked you before you went to step on a trap, I'd never step on a trap being as I *always* detect traps. This would make them less interesting, and less fun IMO.
www.carm.org
The severity of the itch is inversely proportional to the ability to reach it.
I didn't use to finish sentences, but now I
The severity of the itch is inversely proportional to the ability to reach it.
I didn't use to finish sentences, but now I
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- Wyrmic
- Posts: 281
- Joined: Wed Aug 06, 2003 11:31 pm
Uh, yes I forgot bout those
Maybe the option could only pertain to the camoflouged traps.....

Maybe the option could only pertain to the camoflouged traps.....
www.carm.org
The severity of the itch is inversely proportional to the ability to reach it.
I didn't use to finish sentences, but now I
The severity of the itch is inversely proportional to the ability to reach it.
I didn't use to finish sentences, but now I
I think that would be perfectly fair. If my character walks onto a detected trap that I can *see*, it's my own darn fault. (And yes, I've done that upon occasion.Makkoan wrote:Maybe the option could only pertain to the camoflouged traps.....

The way I see it, what is being proposed is essentially a bug fix for the ASCII display of detected traps when they are on water (and on lava too, I think.)
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- Wyrmic
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