Aside from how difficult it would be to code AI that's legitimately intelligent, it would also make the game dozens of times harder as even lower level monsters would be able to pose a threat if they use their skills efficiently. Besides, enemies in roguelikes have ALWAYS used abilities completely at random! It doesn't bother me any.Zul wrote:I also wished the (ordinary) monsters would be more clever and not just use random abilities. Why use that heal infusion while on full health? Why not open with a stun?
I want to be hunted down by packs of enemies that teleport in reinforcements from the surrounding area and combo their abilities.
I suppose there could be a few very basic fixes like "Don't use a healing infusion if you're already at full health" but I wouldn't expect any actual tactics.