[1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Moderator: Moderator
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Thanks, Wolls. Scrollbars are dynamic, not a user option. I've tried to scale the dialogs based on the combination of font style and point size chosen, but certain combos will be right on the edge and won't trigger the scrollbar. I can try adding a fudge factor the next time I dig into it, but there will probably still be situations where it doesn't look right.
-
- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
This breaks some new things in 1.2.4 that ashes is going to be using, because of overloading. Could you update it to use the new base files?
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
I have most of it done but got sidetracked. Hopefully it won't be too much longer.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
+ ToME v1.2.4 compatibility.
I haven't been playing the game these days. I didn't do any real testing and will have to rely on users for bug reports.
I haven't been playing the game these days. I didn't do any real testing and will have to rely on users for bug reports.
Last edited by Marson on Thu Oct 23, 2014 3:34 pm, edited 1 time in total.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Hi Marson, love your addons.
Can you add an option to reduce the volume of thunder? Both derth town thunder and lightning spells thunder sound is so loud and unpleasant that I cant play a lightning mage. I do like to hear the other sounds, so I don't just mute it.
Can you add an option to reduce the volume of thunder? Both derth town thunder and lightning spells thunder sound is so loud and unpleasant that I cant play a lightning mage. I do like to hear the other sounds, so I don't just mute it.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Thanks! I started to look around for a good substitute sound before I took my hiatus but didn't find anything that I liked. You can use my bow/sling sound addon as a framework to make your own though.
http://te4.org/games/addons/tome/marson-bowsound
If I were to make it right now I'd just record myself yelling "Smite!", which I don't think people would like any better. If all you want to do is reduce the thunder volume, just use a sound editor to edit talents/lightning.ogg, save that, and then remove the actions directory (sling.ogg and arrow.ogg).
http://te4.org/games/addons/tome/marson-bowsound
If I were to make it right now I'd just record myself yelling "Smite!", which I don't think people would like any better. If all you want to do is reduce the thunder volume, just use a sound editor to edit talents/lightning.ogg, save that, and then remove the actions directory (sling.ogg and arrow.ogg).
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
I forgot that purging the Steam cloud via ToME options can fix the upload problem. The update is on the Workshop now.
-
- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
...Marson wrote:I forgot that purging the Steam cloud via ToME options can fix the upload problem. The update is on the Workshop now.
Why did nobody tell me this?
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
I've been made aware that UI Mod is interfering with Demonologist. I'll try to get a fix in soon.
---
---
I sent out a memo with the last batch of TPS reports. You did read the TPS reports, didn't you?grayswandir wrote:Why did nobody tell me this?
-
- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
BTW, I have a request to improve your **great** addon. It concerns the "usable item" inventory tab. Most activable items appear in an item depending on their type (inscription, weapon, etc) and in this tab. Most, except tools that only appear in the "usable item" tab if they have an activation.
This is very very confusing, indeed. If a lamp or a digger can be 'u'sed, they will no longer appear in the "tool" tab. Ditto for charms. As the activable tab may old a large number of items, it is difficult to properly manage these items and to select the good items for a given situation.
Could we have for activable tools the same behavior as other activable items, ie they appear in two tabs?
This is very very confusing, indeed. If a lamp or a digger can be 'u'sed, they will no longer appear in the "tool" tab. Ditto for charms. As the activable tab may old a large number of items, it is difficult to properly manage these items and to select the good items for a given situation.
Could we have for activable tools the same behavior as other activable items, ie they appear in two tabs?
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Thanks for the reminder. That's an error in the filter I used that I forgot to fix.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
+ Bugfix: New "Ashes of Urh'Rok" features were not enabled.
+ Bugfix: Corrected error if new 'web' fontface was chosen while UI Mod was not enabled.
+ Bugfix: Miscellaneous tools/charms/etc with activations will now show on the 'Miscellaneous' tab as well as 'Usable Items' and 'All'.
+ Bugfix: Corrected error if new 'web' fontface was chosen while UI Mod was not enabled.
+ Bugfix: Miscellaneous tools/charms/etc with activations will now show on the 'Miscellaneous' tab as well as 'Usable Items' and 'All'.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Hi Marson, thank you for your work on these addons.
I wanted to let you know that this latest update causes all loading screens from the menu to freeze at 100% for me. The text boxes flicker but the next screen never loads. This is true on both New Games (the character creation screen fails to load) and Load Game.
I am subscribed through Steam, so I tried unsubbing there, deleting the UI addon, then manually installing version 83 from the te4 website. The results were the same.
I then manually installed the previous version 82 and all games load fine. So it looks like something in the latest update flipped a switch.
My only addons are your UI and RestTweaks, then Ashes, Stone Warden, and Item Vault.
Let me know if I can test anything out, I'd be happy to help.
I wanted to let you know that this latest update causes all loading screens from the menu to freeze at 100% for me. The text boxes flicker but the next screen never loads. This is true on both New Games (the character creation screen fails to load) and Load Game.
I am subscribed through Steam, so I tried unsubbing there, deleting the UI addon, then manually installing version 83 from the te4 website. The results were the same.
I then manually installed the previous version 82 and all games load fine. So it looks like something in the latest update flipped a switch.
My only addons are your UI and RestTweaks, then Ashes, Stone Warden, and Item Vault.
Let me know if I can test anything out, I'd be happy to help.
-
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
With the update and Ashes installed, I'm getting this:
Code: Select all
Lua Error: /hooks/marson-ui/load.lua:170: attempt to index a nil value
At [C]:-1 __index
At /hooks/marson-ui/load.lua:170 assign
At /hooks/marson-ui/load.lua:195
At [string "return function(l, self, data) local ok=false..."]:1
At /mod/load.lua:300
At [C]:-1 require
At /engine/Module.lua:158 load
At /engine/Module.lua:921 instanciate
At /engine/utils.lua:2227 showMainMenu
At /engine/init.lua:156
At [C]:-1 dofile
At /loader/init.lua:196
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Thanks. Should be fixed now.
+ Bugfix: Corrected another font error (line 170 nil).
+ Bugfix: Corrected another font error (line 170 nil).