Sorta came about as a talk on the IRC: Here's what I've got so far!
https://docs.google.com/document/d/1BIO ... IAxgY/edit
I can make a custom giant playerdoll, although armor and stuff wouldn't work for it(My sprite size is fortunately big enough that they end up looking giant, hah), so this might be relatively doable. Only thing I have no idea how to do is making twohanded only onehanded for Giants. The rest, I'm pretty sure I can figure out on my own.
Lemme know what you think!
Addon Idea: Giants!
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- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
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- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: Addon Idea: Giants!
Made some tweaks, and beginning coding now. Hopefully this'll go relatively smoothly. c:
Re: Addon Idea: Giants!
Okay, this race looks pretty cool. However, all four racials are passives-the first one seems fine as it is, the second seems like a good sustain, but the third and fourth should (in my opinion) not be passives. This both makes the giant a pretty big powerhouse for classes that don't use a bunch of generics, since they can gain huge passive boosts, and makes for a bit less interesting play, since there's no choice to the skills. Just background effects.
My thoughts on fixes:
Call of Thunder should not be a passive at all. Extra attacks should have some cost, so for this, I'd say either make it a pricy sustain (think Body of Flame from Alchemists) or be an active ability. If active, either make it a simple lightning attack, or have it give X turns of what the ability is now. X should be low, maybe 1-3 turns, and have it scale from a 5-20 percent chance of lightning. Maybe a bit higher on percent, but balance how much lightning is on the field with how much damage it does.
Fury of the Giants might work as an anti-Last Stand. Whereas Last Stand makes you stay in place and take all that comes your way, Fury could work as a beserker rampage to smash away all threats. Have it require you to move and attack while active, and have it disable non-phsyical, non-offensive abilities. The -life surviving is fine, but it seems like this ability would work better as, well, a furious rampage of giant sized smashiness.
All that critique being said, though, I really do like the look of this. Seems nice and fun with real smashy class, just pounding all those puny little enemies into the ground.
My thoughts on fixes:
Call of Thunder should not be a passive at all. Extra attacks should have some cost, so for this, I'd say either make it a pricy sustain (think Body of Flame from Alchemists) or be an active ability. If active, either make it a simple lightning attack, or have it give X turns of what the ability is now. X should be low, maybe 1-3 turns, and have it scale from a 5-20 percent chance of lightning. Maybe a bit higher on percent, but balance how much lightning is on the field with how much damage it does.
Fury of the Giants might work as an anti-Last Stand. Whereas Last Stand makes you stay in place and take all that comes your way, Fury could work as a beserker rampage to smash away all threats. Have it require you to move and attack while active, and have it disable non-phsyical, non-offensive abilities. The -life surviving is fine, but it seems like this ability would work better as, well, a furious rampage of giant sized smashiness.
All that critique being said, though, I really do like the look of this. Seems nice and fun with real smashy class, just pounding all those puny little enemies into the ground.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.
It hasn't worked yet.
It hasn't worked yet.
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- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: Addon Idea: Giants!
Originally, they weren't! But the fourth was called basically a worse Heroism Infusion(hence a bunch of buffs), and Call of Thunder was originally an active at first as well, and Fury of the Giants reset it's cooldown when activated.Red wrote:Okay, this race looks pretty cool. However, all four racials are passives-the first one seems fine as it is, the second seems like a good sustain, but the third and fourth should (in my opinion) not be passives. This both makes the giant a pretty big powerhouse for classes that don't use a bunch of generics, since they can gain huge passive boosts, and makes for a bit less interesting play, since there's no choice to the skills. Just background effects.
My thoughts on fixes:
Call of Thunder should not be a passive at all. Extra attacks should have some cost, so for this, I'd say either make it a pricy sustain (think Body of Flame from Alchemists) or be an active ability. If active, either make it a simple lightning attack, or have it give X turns of what the ability is now. X should be low, maybe 1-3 turns, and have it scale from a 5-20 percent chance of lightning. Maybe a bit higher on percent, but balance how much lightning is on the field with how much damage it does.
Fury of the Giants might work as an anti-Last Stand. Whereas Last Stand makes you stay in place and take all that comes your way, Fury could work as a beserker rampage to smash away all threats. Have it require you to move and attack while active, and have it disable non-phsyical, non-offensive abilities. The -life surviving is fine, but it seems like this ability would work better as, well, a furious rampage of giant sized smashiness.
All that critique being said, though, I really do like the look of this. Seems nice and fun with real smashy class, just pounding all those puny little enemies into the ground.
Hm...perhaps for Call of the Storm, making it a lowish cooldown instant ability that gives your next attack the chain lightning? If it has a low cooldown, giving it a high cost(Be it stamina or mana), so that if you REALLY need to, you can spam it, but you it won't exactly be light on resources?
Re: Addon Idea: Giants!
Maybe add a retaliation mechanic to Call of the Storm? For every X lightning damage you take, the cost or CD is reduced by Y amount? If there was some way to self-inflict lightning damage, this could be a way to make a giant a glass cannon.
I dunno. I'm still bad at the game, so you might want to find someone better than me to help balance.
I dunno. I'm still bad at the game, so you might want to find someone better than me to help balance.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.
It hasn't worked yet.
It hasn't worked yet.
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- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: Addon Idea: Giants!
Current idea is this: Moving or attacking gives one Thunder Charge. At X charges, your next attack/spell/whatever releases a burst of chain lightning. It's kinda complicated, though. I feel like it shouldn't be one of those 60 turn cd, once a fight things.Red wrote:Maybe add a retaliation mechanic to Call of the Storm? For every X lightning damage you take, the cost or CD is reduced by Y amount? If there was some way to self-inflict lightning damage, this could be a way to make a giant a glass cannon.
I dunno. I'm still bad at the game, so you might want to find someone better than me to help balance.
That said, coding is delayed for a day or two because of injury. Doesn't hurt, but probably should avoid getting blood on the keyboard, lest I accidentally fulfill a dark ritual to bring my laptop to life.
Re: Addon Idea: Giants!
Addenum to that-the ability to "Hold charge". Say you need 15 charge to use chain lightning, but that uses it at talent level one. You can delay activation to make it more powerful-at 25 charge, talent level 2, at 33, talent level 3, 40 is 4 and 45 is 5.
Not sure if it'd be balanced being able to go into a fight fully charged-if not, just lose charge at the rate of once per turn if you haven't attacked in ten turns.
Not sure if it'd be balanced being able to go into a fight fully charged-if not, just lose charge at the rate of once per turn if you haven't attacked in ten turns.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.
It hasn't worked yet.
It hasn't worked yet.