I believe those of us with objections are looking at it from the eyes of a newb, not a seasoned player. As an experienced player, of course I don't engage the GC unless I'm confident I will win. The issue *isn't* that the GC presents an overly difficult challenge that can't be overcome. The issue is that new players, who likely don't even know the game well enough to counter the "regular" threats, often encounter the GC and die a few rounds later, usually without even knowing what happened. It's not a question of skill; it's simply a "new player tax" that subtracts one life.Delmuir wrote:I absolutely mean no disrespect but I don't understand this conversation.
When are you all attacking the Grand Corruptor? The only class I every attack him with before returning west AND clearing out the backup guardians is a Necromancer.
For one, his name is "The Grand Corruptor." That alone, and the ominous mark that indicates the level should be a warning.
As for names and descriptions, they're are often simply seen as flavor text to set the mood. The "Heart of the Gloom" sounds dangerous, and "the Scintillating Caves" have some highly ominous flavor text about reality being warped, but both are actually easy zones. Which is fine - they're great storytelling tools, and the real test of a zone's difficulty is to fight some of the early mobs and see if you can take them. Except in this case.

(In answer to your first question: with strong ranged magic classes I attack him last thing before going east, for the chance to hit Zigur and get the free unlocks. Since I have the metagaming knowledge of how fearscape works, this is easy to do by staying at long range. I otherwise wait until my return to the west.)