Bone Shield shaderless graphic bug

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0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Bone Shield shaderless graphic bug

#1 Post by 0player »

Bone Shield particle definition (particles/bone_shield.lua) doesn't define the particle to use the graphic for it, which is a beautifully torn human spine. That, I think, is unfortunate, as Bone Shield charges just look like white blobs.

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