Undead starting race:
- If, after getting the staff of absorption, you didn't have to report to Last Hope, you'd be able to play and complete the whole game without putting on the cloak of deception. (But good luck killing Aeryn in the far east).
- If you don't wear your cloak of deception in dungeons, most NPCs that normally side with you will have their faction listed as "undead". This is especially fascinating when you meet sun paladins...
- The yeek wayist will attack halflings on sight, but has no problem introducing himself to a skeleton or a ghoul and showing him a glimpse of the way.
- ...Which makes little sense as yeek abilities aren't supposed to work on undead.
- ...Which further confounds me as to how the undead can feel the "strange compulsion" to not enter the island of Rel through the halfling ruins.
- Interestingly, if you side with the Grand Corruptor while not wearing the cloak of deception, the Rhalore are able to tell that you are their friend only when your cloak is OFF. If you put it on they will become hostile again.
- ...Which brings me to the sheer DERP of NPCs. Go into a town with cloak on. Find a lone NPC. Take cloak off. NPC freaks out. You fight for loot and XPs. You feel like you're losing? Put the cloak back on. The NPC is none the wise - he is instantly your bestest friend again and does not make the connection between you and the filthy undead monster attacking him moments ago.
- When you enter the far east, the anorithil has no issues asking an undead for help. But Aeryn attacks you on sight.
The necromancer class
- Nobody has issues with you being an obvious necromancer. Stride into Derth with your bone giants, ghouls, skeletons, vampires - nobody gives a damn!
- Suppose you were a dashing young man when you saved Melinda. Then you attained Lichdom. Melinda has no problem going out with a clearly rotting corpse.
- Oh, and everyone notices you're undead. Many places will clearly refer to you as "undead" being your race. Nobody minds, though. You don't need a cloak of deception and there's no one running around screaming HELP THERE'S A ROTTING CORPSE MAN HERE.
- Yeeks who seek to escape The Way ought to consider being necromancers - Lichdom makes you non-yeek enough that you're no longer allowed back on Rel and don't have to sacrifice yourself at the endgame. But you ARE yeek and wayist enough to summon LIVING yeeks with your racial powers!
- On that note, if you are a living yeek necromancer with the Lichform talent active when you finish the game with Aeryn's help, when you ask her to stab you - the game suddenly forgets that you have lichform active and simply kills you. Too bad - that'd be the most epic way to sever your link with the way and attain lichdom.
- If you find yourself in the "Unknown Sher'Tul fortress, before opening the door on the left, check the glass wall on the right. See the stars? Yes, you're in space.
- And the glass wall is diggable.
- Dig it. Dat ass Caldizar deserves some vacuum in his abode for the way he treats you. He just up and yells at you - then kicks you out. Where's my chance to explain myself? Rude.
- He even goes as far as to make you cry blood. Even if you have no blood, tear ducts, or eyes. Yes, if you play a skeleton, you will have "wet cheeks" and "cry blood".
- Oh, and of course he has total domination over your mind, even if you lack a brain... or show up holding the awakened staff of absorption. Cos that stick is just a toy.
- Besides, it's not like the vacuum of space will kill a level thousand Sher'Tul. Who is set as invulnerable.