[1.2.3] Tornado

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.2.3] Tornado

#1 Post by jenx »

Hits yourself about 20% of the time, doing massive damage.

What is the point of that? Seems like a bug to me.
MADNESS rocks

Zeyphor
Archmage
Posts: 400
Joined: Fri Jan 04, 2013 3:20 am

Re: [1.2.3] Tornado

#2 Post by Zeyphor »

working as intended
if you use it and you're within range 1 of it when it hits the target youll get hit too

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.2.3] Tornado

#3 Post by jenx »

Zeyphor wrote:working as intended
if you use it and you're within range 1 of it when it hits the target youll get hit too
lol. I think that's really dumb tbh. Solipsists and Oozemancers and most other classes have ally-friendly dmg. Why not Wyrmics?
MADNESS rocks

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.2.3] Tornado

#4 Post by HousePet »

Actually most other classes don't have ally friendly damage.
I have a large pile of accidently killed escortees to verify this.
My feedback meter decays into coding. Give me feedback and I make mods.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.2.3] Tornado

#5 Post by jenx »

don't they? i play mostly oozes and solis, so I must have gotten used to the idea.

the problem with tornado is, it moves slowly, and even when i set it only at creatures 8 paces away, sometimes they rush you and bang, 400 dmg goes off in my face.

could a talent be added perhaps that reduces this to zero? like necros have
MADNESS rocks

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