Brief update. I've got a beta repository going on at the following address:
https://github.com/Nagyhal/tome-beholder-cont-beta
Don't look too closely at the mess I tend to leave my code in as I'm working on it, you'll probably blind yourself.
I'd just like for someone else to have a good go at the Mage Eye class, see how the talents are playability-wise, and perhaps even come back with some excellent ideas and feedback.
Well, in any case, we'll have a lovely working version of the Mage Eye up and running very soon. Even sooner, with a little help. Thanks and see you all shortly!
Beholder race/classes
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Re: Beholder race/classes
Kind of a rough start. Lost to the boss of the starting area a couple times. I feel like a weaker archmage. Since I've got three zaps the most obvious comparison is the "tri-beams" of the archmage and my eyebeams are worse than those in essentially every way. Mobility is a big problem.
The central eye talents aren't working and I don't understand why. When I made a Tyrant Eye (which started at level 20) they were functional, but on my mage eye, the sustain appears in my buff list, but there's a little green 0 on it and no cone shows up.
It's hard to say how representative my experience is with the whole central eye tree not working.
I don't entirely understand the growth system. What exactly do higher levels of growth do for me? I see they unlock the death eye tree and the ability to sustain multiple masteries, but do they do anything else? I noticed at some point my move speed seems to have been increased by a growth stage. Is there some place I can look to check my growth level?
At some point my spell crit chance became 100% and I don't know why. Is that related to the growth? Makes the increased crit chance on the overcharge abilities a little pointless.
The beam proc from fire mastery (maybe frost too) can target your escorts.
Lua error 1: Was exploring, took a step towards an enemy mold and got the lua and fire beam disabled. Another step towards it and the error repeated. Stepping away from it stopped it from happening.
Lua error 2: When I used overcharge: Magmatic rupture in the first floor of the sandworm lair when following the big sandworms.
Lua error 3: After I use death eye beam.
Lua error 4: Also after I use death eye beam. I can't add another screen shot so
The central eye talents aren't working and I don't understand why. When I made a Tyrant Eye (which started at level 20) they were functional, but on my mage eye, the sustain appears in my buff list, but there's a little green 0 on it and no cone shows up.
It's hard to say how representative my experience is with the whole central eye tree not working.
I don't entirely understand the growth system. What exactly do higher levels of growth do for me? I see they unlock the death eye tree and the ability to sustain multiple masteries, but do they do anything else? I noticed at some point my move speed seems to have been increased by a growth stage. Is there some place I can look to check my growth level?
At some point my spell crit chance became 100% and I don't know why. Is that related to the growth? Makes the increased crit chance on the overcharge abilities a little pointless.
The beam proc from fire mastery (maybe frost too) can target your escorts.
Lua error 1: Was exploring, took a step towards an enemy mold and got the lua and fire beam disabled. Another step towards it and the error repeated. Stepping away from it stopped it from happening.
Lua error 2: When I used overcharge: Magmatic rupture in the first floor of the sandworm lair when following the big sandworms.
Lua error 3: After I use death eye beam.
Lua error 4: Also after I use death eye beam. I can't add another screen shot so
Code: Select all
Lua Error: /engine/interface/GameTargeting.lua:118: /hooks/beholder-cont-beta/load.lua:136: attempt to index field 'ret' (a boolean value)
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:118 fct
At /engine/interface/GameTargeting.lua:124 targetMode
At /engine/interface/GameTargeting.lua:253 targetMouse
At /mod/class/Game.lua:2017 fct
At /engine/Mouse.lua:56
Re: Beholder race/classes
Great, thanks!
This is some amazing testing for such a short period of time, marshmallowpeep and AuraOfTheDawn -thanks a lot!
Clarifications:
The Eye Tyrant's a testing class, I'll comment it out for future uploads to the repository. Indeed, I'll separate the git repository at some stage into a stable beta and an experimental alpha. Until then, please assume everything to be experimental.
Gazes weren't working because of a missing line of code, which I've fixed =D. You can download the latest update and see gazes in effect. We hope.
Here's a list of the fixes I'm going to have out before the day's end:
.
This is some amazing testing for such a short period of time, marshmallowpeep and AuraOfTheDawn -thanks a lot!
Clarifications:
The Eye Tyrant's a testing class, I'll comment it out for future uploads to the repository. Indeed, I'll separate the git repository at some stage into a stable beta and an experimental alpha. Until then, please assume everything to be experimental.
Gazes weren't working because of a missing line of code, which I've fixed =D. You can download the latest update and see gazes in effect. We hope.
Here's a list of the fixes I'm going to have out before the day's end:
- Magmatic Rupture talent fixed.
- Death Beam talent fixed.
- Masteries will no longer target allies
- Spell crit will function properly
- Eye Tyrant will not be selectable at the start screen
- Sustains with durations will properly display as such for all interfaces
- Talent changes will be better documented in the info boxes
- Expanding the functionality of gradient map effects
- Draining Gaze will be made cooler
- I'm attempting to make the central eye effects psionic, giving all beholders a functioning Psi bar, plus a reason to level Willpower
- Re-envisaging the (soon to be psionic) gazes
- Alternative implementations of the sustain-possessing attack talents
- Sketching out a better concept for the Gauth class

Last edited by Nagyhal on Tue Sep 02, 2014 10:48 pm, edited 1 time in total.
Re: Beholder race/classes
Is there a pre-compiled version available? I don't know a lick of lua.
Re: Beholder race/classes
No compilation involved, Kanos!
Just download the folder/directory from https://github.com/Nagyhal/tome-beholde ... its/master and put it in your game/addons folder.
Just download the folder/directory from https://github.com/Nagyhal/tome-beholde ... its/master and put it in your game/addons folder.
Re: Beholder race/classes
Headless horrors >.>Nagyhal wrote: [*]Beholders will be reflavoured, reimaged, and cleansed of every reference to any WoTC copyrighted material.[/list]
Re: Beholder race/classes
New Beholders aren't out yet, but development is still going strong.
To celebrate a track record of a (hopeful) 28 days unbroken GitHub commits, I'm going to marathon through the psionic gaze talent trees over the next two days and that should give players a chance to enjoy a fairly polished Mage Eye 2.0.
Let the coding begin!
To celebrate a track record of a (hopeful) 28 days unbroken GitHub commits, I'm going to marathon through the psionic gaze talent trees over the next two days and that should give players a chance to enjoy a fairly polished Mage Eye 2.0.
Let the coding begin!