[1.2.3] Clone problem

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.2.3] Clone problem

#1 Post by jenx »

My character created a clone in Ruined dungeons. I was a Dwarf Oozemancer. I left the level and problem solved.
MADNESS rocks

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: [1.2.3] Clone problem

#2 Post by Suslik »

What were you doing when the clone spawned?

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.2.3] Clone problem

#3 Post by jenx »

Suslik wrote:What were you doing when the clone spawned?
I had just finished clearing the first level of the dungeon which has Subject Z at the bottom.
MADNESS rocks

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: [1.2.3] Clone problem

#4 Post by Suslik »

i mean that's kinda worthless info for tracking the bug. to solve it we need specific info on which skill or item cloning is related to.

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: [1.2.3] Clone problem

#5 Post by Marson »

Clones are easy to make. Create a Solipsist with Night Terrors and Dream Hammer. Throw the hammer so that it will go through a creature, killing it and creating a Terror, then the hammer will come back and kill the terror. Now walk over the spot that the terror was killed on. Boom, insta-clone. This seems to happen any time that a creature is killed in the same turn it is summoned, so can happen with an Oozemancer's oozes and slimes.

If his was the same kind of clone that typically pops up, it's not really a clone but more like a wormhole pointing back at the real you. If you attack the "clone", your character takes damage.

I could go into even more detail, but I'm pretty sure I already did in an earlier bug report I posted.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.2.3] Clone problem

#6 Post by jenx »

Marson wrote:Clones are easy to make. Create a Solipsist with Night Terrors and Dream Hammer. Throw the hammer so that it will go through a creature, killing it and creating a Terror, then the hammer will come back and kill the terror. Now walk over the spot that the terror was killed on. Boom, insta-clone. This seems to happen any time that a creature is killed in the same turn it is summoned, so can happen with an Oozemancer's oozes and slimes.

If his was the same kind of clone that typically pops up, it's not really a clone but more like a wormhole pointing back at the real you. If you attack the "clone", your character takes damage.

I could go into even more detail, but I'm pretty sure I already did in an earlier bug report I posted.
ok, i sort of understand that. cloning problems have been in the game ever since i started playing two years ago, but i had hoped they had been removed. it must be tricky to get rid of them i guess.
MADNESS rocks

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: [1.2.3] Clone problem

#7 Post by Marson »

I haven't figured out how to fix the bug that creates them, but my AWOL addon can remove them, if that helps.

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