[1.2.3] Massive memory usage

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.2.3] Massive memory usage

#1 Post by jenx »

I've been playing for 10 minutes and memory usage is already 500 Mb of RAM, slowing computer right down.
MADNESS rocks

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: [1.2.3] Massive memory usage

#2 Post by Suslik »

Not constructive. Was memory consumption always so high for you? Did it come right after 1.2.3 or just recently? Is it specific to some area/world map?

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.2.3] Massive memory usage

#3 Post by jenx »

Suslik wrote:Not constructive. Was memory consumption always so high for you? Did it come right after 1.2.3 or just recently? Is it specific to some area/world map?
I haven't played for a few versions. I didn't have this problem before, so jst with 1.2.3. It is non-specific.

I think it could be interaction of these 2-3 addons:

marson custim autouse
marson autoexplore
qqq (which changes beams, balls etc so they hit as many npcs as possible, and gives them numbers and colours them green and red).
MADNESS rocks

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: [1.2.3] Massive memory usage

#4 Post by Marson »

(Just to clarify, 'Custom Autouse' isn't mine.)

My autoexplore addon will keep track of any creatures you spot via telepathy while autoexploring, depending on how you have the options set. I did set it up so that the table uses weak references and shouldn't prevent garbage collection once the entity spotted is dead. It will add some to memory useage, but is supposed to flush after each level. If I did things right, the additional memory will be minimal and not grow over time. There's a chance I goofed somewhere but I haven't had reports of anything amiss in the area.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.2.3] Massive memory usage

#5 Post by jenx »

Marson wrote:(Just to clarify, 'Custom Autouse' isn't mine.)

My autoexplore addon will keep track of any creatures you spot via telepathy while autoexploring, depending on how you have the options set. I did set it up so that the table uses weak references and shouldn't prevent garbage collection once the entity spotted is dead. It will add some to memory useage, but is supposed to flush after each level. If I did things right, the additional memory will be minimal and not grow over time. There's a chance I goofed somewhere but I haven't had reports of anything amiss in the area.
i suspect it might be qqq
MADNESS rocks

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