The commit I just pushed? I'm not seeing an error so if it's the commit that I pushed half an hour ago yes, please post the logParcae2 wrote:Latest git results in LUA error on character creation. I'm assuming this is the result of a WIP talent, but if it's unexpected, I'll post the log.
Reworking Chronomancy ver 2
Moderator: Moderator
Re: Reworking Chronomancy ver 2
Re: Reworking Chronomancy ver 2
Something about point zero is bugging out
error = "Lua Error: /data/zones/town-point-zero/npcs.lua:194: table index is nil\
At [C]:-1 __newindex\
At /data/zones/town-point-zero/npcs.lua:194 f\
At /engine/Entity.lua:987 loadList\
At /engine/Zone.lua:164 loadBaseLists\
At /engine/Zone.lua:119 init\
At /engine/class.lua:97 new\
At /mod/class/Game.lua:841 changeLevelReal\
At /mod/class/Game.lua:734 changeLevel\
At /mod/class/Game.lua:259 at_end\
At /mod/dialogs/Birther.lua:306 fct\
At /mod/dialogs/Birther.lua:188 fct\
At /engine/ui/Dialog.lua:113 fct\
At /engine/ui/Button.lua:64 fct\
At /engine/Mouse.lua:56 receiveMouse\
At /engine/Mouse.lua:94 delegate\
At /engine/ui/Dialog.lua:558 mouseEvent\
At /engine/ui/Dialog.lua:337 fct\
At /engine/Mouse.lua:56 "
seen = true
reported = false
Re: Reworking Chronomancy ver 2
haha.. yeah, I renamed the old temporal fugue to temporal fugue old then forgot to change it back when I renamed the new one to preserve pattern. Of course... I playtest most things on skeletons so I have a have the necromancer to test things on.
Sorry all, should be fixed now.
Sorry all, should be fixed now.
Re: Reworking Chronomancy ver 2
As for Temporal fugue, how about the name "Theseus Paradox"?
I also love the hempel's raven paradox (high 5 to anyone who knows this from umineko), too bad there can only be 4 paradox spells xD
I also love the hempel's raven paradox (high 5 to anyone who knows this from umineko), too bad there can only be 4 paradox spells xD
Re: Reworking Chronomancy ver 2
The LUA error is gone, but Paradox Shield/Preserve Pattern doesn't actually seem to be reducing damage at all.
Re: Reworking Chronomancy ver 2
What is the git address? Can't find it.
Re: Reworking Chronomancy ver 2
Thanks, fixed.Parcae2 wrote:The LUA error is gone, but Paradox Shield/Preserve Pattern doesn't actually seem to be reducing damage at all.
http://git.net-core.org/edge2054/t-engine4.gittylor wrote:What is the git address? Can't find it.
Re: Reworking Chronomancy ver 2
Preserve Pattern now works but I'm not sure if the going-on-cooldown part is working. Will investigate further.
Edit: It's definitely not going on cooldown in the sense of deactivating the sustain. I have not yet been able to tell if it's going on cooldown in the sense of not absorbing damage for 10 turns.
Edit edit: I THINK it's working as designed but it's hard to tell. It would be nice to have something clearer in the combat log when it goes on cooldown.
Edit: It's definitely not going on cooldown in the sense of deactivating the sustain. I have not yet been able to tell if it's going on cooldown in the sense of not absorbing damage for 10 turns.
Edit edit: I THINK it's working as designed but it's hard to tell. It would be nice to have something clearer in the combat log when it goes on cooldown.
Re: Reworking Chronomancy ver 2
The particles should be gone while it's on cooldown and the icon overlay should also indicate that it's cooling down.
But I put in a log message anyway.
But I put in a log message anyway.
Re: Reworking Chronomancy ver 2
Honestly I really really like the way Paradox Bolt works now. Maybe it doesn't fit well conceptually, but mechanically, teleporting and leading your bolts around makes for great gameplay. Plus choosing how far away you want to start your bolt when your target is right in your face. Can I afford to delay the damage by a turn or two, or should I start the bolt closer so that I get the damage now, even if that means I'll be doing less?edge2054 wrote:I'm going to rename Temporal Fugue to something more Paradoxy and rework the bonus damage on Paradox Bolt into a variation of the Lorentz Contraction (Ladder Paradox). It's already doing this basically but I want it to be more like -50% damage if the ball is 10 tiles away from the caster and +50% at range one or something.
If the bolt just does more damage at closer range then I'll always just start it right on top of whatever I want to hit with it.
Re: Reworking Chronomancy ver 2
I agree with Donkatsu here. Paradox Bolt is beautiful and needs no changes.
Re: Reworking Chronomancy ver 2
In the lastest git tree, there are both Paradox Bolt and Icarus Paradox. Is this intentional or are things just moving around a lot?
Re: Reworking Chronomancy ver 2
Icarus Paradox isn't finished so it's just a copy paste of another talent right now. It also needs a new name.0player wrote:In the lastest git tree, there are both Paradox Bolt and Icarus Paradox. Is this intentional or are things just moving around a lot?
Re: Reworking Chronomancy ver 2
Induced Phenomena is rewritten and pushed.
Parcae, just so you know I haven't been ignoring you on the Fateweaver thing. I'm still working on balancing numbers and i'm trying to use spellpower scaling wherever possible so that keeping Paradox above 300 is strongly encouraged. If I can find a good balance on it I'd prefer to use spellpower but if I can't I'll use something more linear.
Parcae, just so you know I haven't been ignoring you on the Fateweaver thing. I'm still working on balancing numbers and i'm trying to use spellpower scaling wherever possible so that keeping Paradox above 300 is strongly encouraged. If I can find a good balance on it I'd prefer to use spellpower but if I can't I'll use something more linear.
Re: Reworking Chronomancy ver 2
What is Icarus Paradox going to be when it's done? That would help with suggesting names, if you're looking for suggestions.
Also, although Cosmic Cycle claims that its values increase with Spellpower, they do not appear to do so.
Also, although Cosmic Cycle claims that its values increase with Spellpower, they do not appear to do so.
Last edited by Parcae2 on Wed Aug 06, 2014 7:40 pm, edited 1 time in total.