Not sure where to put this, its technically a Fungus issue but specifically a wyrmic one.
Right well, changes may be happning with the 'wrymic' but in between now and then would it be possible to get a button to cancel regen effects? Pretty Please?? I guess the most convenient place is to attach it to the not so Fun Guys tree. [ weeeeeeee]
Pure gripe but its weird and awkward to be using keyboard hotkeys and then have to cancel the regen effect with your mouse. It doesn't feel at all intuitive.
___
As an example with regen infusions you probably are chaining two and already have one running --> you get hit hard and have to cancel the effect and use Nature's Touch --> now you could wait until the regen from that runs out but if your burst heal sux and/or lets remember you didn't put any points into the 2nd talent of the Fungus tree anyways so that regen effect is no good --> so you cancel that one so that you can use your other regen infusion and get back under a survivable regen effect.
Throw in a strategic swallow in the middle of that [ because its free] and thats 3 regen cancels. Every dang battle. Or you could ignore it and spend 3 turns to do what shouldn't cost you anywhere near as much [ depending on the % back from Ancestral Life] or well 2 turns cause you won't be allowed to use that 2nd infusion till the effect runs out.
Plus if there was a button alls the ppl would be like 'whats that for' and it'd help make the Fungus tree all new player friendly and stuff. End stuff.
Eww 'Fungus' Right Clickety Click Edition
Moderator: Moderator
Re: Eww 'Fungus' Right Clickety Click Edition
dude last I checked you don't need to cancel regeneration to use natures touch unless you want the regen from the second fungus talent.
so yeah I'm not quite sure what your describing I mean I've gotten infinite regen working before and what your saying makes no sense to me, it sounds like your just breaking the loop intentionally because you think your regen will get overwritten by the fungus regen from natures touch or that natures touch wont work if you have regeneration active.
regeneration effects don't overwrite each other that's why you can't use a regeneration infusion when you already have one active its to prevent newbs from wasting their infusions.
so just try using natures touch while regeneration is active and see if it works okay.
also I'll give you some general fungus tips since barring a bug this seems to be inexperience.
don't touch infusions during the loop unless you really have to
the infinite regeneration loop is made to be just barely sustainable once its up messing with it will cause saturation buildup that disrupts the cycle so its a good idea to get some alternate methods of burst heal or status management so you don't have to break the cycle
that second talent in the tree is so you can still get equilibrium recovery and some healing if you do end up breaking the loop
third talent combined with fungal blood can give you a bonus turn every infusion use never tried it myself though
fourth is a very good burst heal during the loop
if you really want to use a lot of infusion you can get that one saturation breaker wilder talent don't remember its name or what tree its in but it should let you stabilize the loop once you've disrupted it
so yeah I'm not quite sure what your describing I mean I've gotten infinite regen working before and what your saying makes no sense to me, it sounds like your just breaking the loop intentionally because you think your regen will get overwritten by the fungus regen from natures touch or that natures touch wont work if you have regeneration active.
regeneration effects don't overwrite each other that's why you can't use a regeneration infusion when you already have one active its to prevent newbs from wasting their infusions.
so just try using natures touch while regeneration is active and see if it works okay.
also I'll give you some general fungus tips since barring a bug this seems to be inexperience.
don't touch infusions during the loop unless you really have to
the infinite regeneration loop is made to be just barely sustainable once its up messing with it will cause saturation buildup that disrupts the cycle so its a good idea to get some alternate methods of burst heal or status management so you don't have to break the cycle
that second talent in the tree is so you can still get equilibrium recovery and some healing if you do end up breaking the loop
third talent combined with fungal blood can give you a bonus turn every infusion use never tried it myself though
fourth is a very good burst heal during the loop
if you really want to use a lot of infusion you can get that one saturation breaker wilder talent don't remember its name or what tree its in but it should let you stabilize the loop once you've disrupted it
Re: Eww 'Fungus' Right Clickety Click Edition
Fungal Growth:
Each time you are healed, you get a regeneration effect for 6 turns that heals you for % of the direct heal you received.
Ancestral Life:
Each time a regeneration effect is used on you, you gain % of a turn.
___
I was speaking more of the synergy of these two skills ( the 2nd and 3rd of the Fungus tree)
IE if I already have a regen effect then Natures Touch will take one turn. Fungal Growth will create a regen effect from the burst heal of Nature's Touch and if you already have a regen effect then no Fungal Growth and no Ancestral Life so I will not get the bonus % time back. If I have no regen effect the Fungal Growth is allowed to create one and Ancestral Life then kicks in giving me % turn back.
You only get the % turn back if there is a newly created regen effect.
To be clearer I am not just looking to overwrite the regen effect. I want the turn back % hence I have to cancel the regen effect so that Fungal Growth kicks which sets off Ancestral Life. Or I get no turn back.
Each time you are healed, you get a regeneration effect for 6 turns that heals you for % of the direct heal you received.
Ancestral Life:
Each time a regeneration effect is used on you, you gain % of a turn.
___
I was speaking more of the synergy of these two skills ( the 2nd and 3rd of the Fungus tree)
IE if I already have a regen effect then Natures Touch will take one turn. Fungal Growth will create a regen effect from the burst heal of Nature's Touch and if you already have a regen effect then no Fungal Growth and no Ancestral Life so I will not get the bonus % time back. If I have no regen effect the Fungal Growth is allowed to create one and Ancestral Life then kicks in giving me % turn back.
You only get the % turn back if there is a newly created regen effect.
To be clearer I am not just looking to overwrite the regen effect. I want the turn back % hence I have to cancel the regen effect so that Fungal Growth kicks which sets off Ancestral Life. Or I get no turn back.
Re: Eww 'Fungus' Right Clickety Click Edition
I actually think that the infusions grey out so that 'newbs' don't waste the the % Turn back that Ancestral Life offers. If you could use them back to back you would not get the bonus from Ancestral Life unless you canceled it. So while the Regen Effect is running you can't use another one but when it runs out 'voila' you can use a Regen Infusion. All of which guarantees you get the kick back from Ancestral Life.regeneration effects don't overwrite each other that's why you can't use a regeneration infusion when you already have one active its to prevent newbs from wasting their infusions.
The greying out is so much simpler then trying to explain it.
I am guessing though.
EDIT: I don't believe the Fungus tree is at all easily explained. I've read it but it took me forever to grasp it. I've won on Nightmare with a Wyrmic and then after that figured out that Swallow could be instant use because some guy mentioned it in his write up. [ I actually avoided that whole tree because the initial skill itself seemed of relative low use] A year before that I figured out that Natures Touch should be instant use. Thats right, I used to use Nature's Touch and it took a full turn. I am so slow.
Re: Eww 'Fungus' Right Clickety Click Edition
okay wow I see it now never thought of that, that's some pretty impressive micro-management you can get three turns worth of recovery instantly it'll disrupt the cycle but still that's very impressive more synergy there than I thought.
could probably mod in an instant regen cancel into Fungal Growth no idea how to go about that though I'd suggest asking the guys in tomes irc about this think most of the guys who could do what your asking hang out there and you can get there through the mibbit link in the irc sticky in general discussion.
and sorry for accusing you of newbdom but in my defense you did not explain what you wanted well.
edit: you posted while I was posting
eh both our reasons for greyed out infusions are pretty valid plus if they weren't grayed out that'd really mess up the auto pacing for infinite Regen
wow you avoided swallow late game that talent is just insane for equilibrium recovery.
could probably mod in an instant regen cancel into Fungal Growth no idea how to go about that though I'd suggest asking the guys in tomes irc about this think most of the guys who could do what your asking hang out there and you can get there through the mibbit link in the irc sticky in general discussion.
and sorry for accusing you of newbdom but in my defense you did not explain what you wanted well.
edit: you posted while I was posting
eh both our reasons for greyed out infusions are pretty valid plus if they weren't grayed out that'd really mess up the auto pacing for infinite Regen
wow you avoided swallow late game that talent is just insane for equilibrium recovery.