Improved Death Messages - my first addon

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Usami Renko
Low Yeek
Posts: 5
Joined: Sat Jul 20, 2013 5:03 am

Improved Death Messages - my first addon

#1 Post by Usami Renko »

I made a small addon to help fix some of the (Dark)god-awful grammar in death messages. It gets rid of the redundant phrase "to death" in your death announcements. Instead of being "decapitated to death," you just get decapitated. Things which are not obviously going to kill you, like being tortured, still say "to death." The mod also takes out some of the nonsensical deaths like "naturalized" or "splurged," replacing them with alternatives.

Here's a list of every little change I made to the strings in damage_types.lua:
  • Physical damage
  • "battered" to "battered to death"
  • "bludgeoned" to "bludgeoned to death"
  • "sliced" to "sliced apart"
  • "maimed" to "maimed and murdered
  • "raked" to "raked to death"
  • "bled" to "bloodily beaten to death"
  • "dissected" to "vivisected"
  • "disembowelled" to "disemboweled"
  • "stabbed" to "stabbed to death"
  • "pierced" to "pierced to death"
  • "shattered" to "pummeled to death" ("shattered" was also in Cold damage)
  • "swiped" to "excoriated"
  • "struck" to "struck down"
  • "tortured" to "tortured to death"
  • "squished" to "pulverized"
  • [/*]
  • Arcane damage
  • "blasted" to "blasted into purple oblivion"
  • "energised" to "enervated to death"
  • "mana-torn" to "mana-torn to mana-shreds"
  • "dweomered" to "given the old ultra-violet"
  • [/*]
  • Fire damage
  • "burnt" to "burnt to ashes"
  • "blazed" to "conflagrated"
  • "flamed" to "incinerated"
  • "slowly cooked" to "slowly cooked to death"
  • "boiled" to "exploded"
  • [/*]
  • Cold damage
  • "frozen" to "frozen solid"
  • "chilled" to "chilled to death"
  • "iced" to "entombed in ice"
  • "cooled" to "fatally frostbitten"
  • "frozen and shattered into a million little shards" to "frozen and shattered"
  • [/*]
  • Lightning damage
  • "shocked" to "shocked into cardiac arrest"
  • "bolted" to "tased to death"
  • "volted" to "given 10,000 volts of agony"
  • "amped" to "sparked to death"
  • "zapped" to "zapped to death"
  • [/*]
  • Acid damage
  • "dissolved" to "dissolved into slurry"
  • "scalded" to "liquefied" (scalded would belong under Fire damage)
  • "zapped" to "zapped to death"
  • [/*]
  • Nature damage
  • "slimed" to "slimed to death"
  • "splurged" to "putrefied" (btw, splurge means to spend too much money.)
  • "treehugged" to "decomposed"
  • "naturalised" to "fatally intoxicated"
  • [/*]
  • Blight damage
  • "poxed" to "infected with death-pox"
  • "infected" to "vitally vitiated"
  • "plagued" to "ravaged with plague"
  • "debilitated by noxious blight before falling" to "debilitated"
  • "fouled" to "befouled"
  • "tainted" to "tainted to death"
  • [/*]
  • Light damage (the name "light damage" is a little confusing, since it could be interpreted as "not much damage" or "damage relevant to light weapons/light armor")
  • "radiated" to "irradiated"
  • "seared" to "solar beamed" (seared could be Fire damage)
  • "purified" to "purified to death"
  • "sun baked" to "sun baked to death"
  • "jerkied" to "desiccated to death"
  • "tanned" to "given an unhealthy tan" (tanned alone could be interpreted as physical damage, as in "Ah'm gunna tan yer hide, boi!")
  • [/*]
  • Darkness damage
  • "shadowed" to "disintegrated"
  • "darkened" to "fed to shadowy tentacles"
  • "swallowed by void" to "sent screaming into the void"
  • [/*]
  • Mind damage
  • "psyched" to "flatlined"
  • "mentally tortured" to "mentally tortured to death"
  • "mindraped" to "brain panned"
  • added "trepanned"
  • added "de-brained"
  • added "cranially combusted"
  • [/*]
The addon replaces damage_types.lua and PartyDeath.lua with the altered versions, because I can't figure out how to overwrite the file line-by-line instead of replacing the whole thing. While it's easy to add to a .lua file, I can't seem to delete or replace parts of it instead. If anyone can help with this, I'd really appreciate it. Right now, this is going to be incompatible with my upcoming Badass Death Messages mod.

Right now the mod runs fine, except that as soon as I start a game, I get a message about an addon hash error, and I'm kicked offline. I don't know if this is something I did, or something to do with not uploading this mod to te4.org. Until I know for sure (and fix it, if possible), I'm not uploading the mod.

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: Improved Death Messages - my first addon

#2 Post by Marson »

You need to upload the mod to te4.org in order for it to be verified for online play.

Usami Renko
Low Yeek
Posts: 5
Joined: Sat Jul 20, 2013 5:03 am

Re: Improved Death Messages - my first addon

#3 Post by Usami Renko »

I tried registering from debug mode, and I got an unknown error. But when I tried again, it said my mod was already uploaded. I hope that means it actually worked the first time.

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: Improved Death Messages - my first addon

#4 Post by Marson »

You have two versions with different names up.

http://te4.org/addons/tome

Usami Renko
Low Yeek
Posts: 5
Joined: Sat Jul 20, 2013 5:03 am

Re: Improved Death Messages - my first addon

#5 Post by Usami Renko »

That's deliberate. The Badass version creates a completely different style of message, which is supposed to be stupid attention-grabbing fun. "Improved" is just a grammar patch with a little bit of polish for your turds.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Improved Death Messages - my first addon

#6 Post by Zireael »

I like those!

Zeyphor
Archmage
Posts: 400
Joined: Fri Jan 04, 2013 3:20 am

Re: Improved Death Messages - my first addon

#7 Post by Zeyphor »

hey there, I'd like to post some additional suggestions
some of these were mentioned in the in-game chat

physical damage: killed to death
physical damage: was headshotted to death
physical damage: was transformed into a pile of blood and gore to death
fire damage: burninated to death
fire damage: melted to death
fire damage: evaporated to death
acid damage: eroded to death? not sure about this one
acid damage: digested to death
temporal damage: savescummed to death
nature damage: add treehugged to death back in I like that one
nature damage: poisoned to death
nature damage: decomposed to death
mind damage: put mindraped back in
mind damage: mind controlled into committing suicide to death
mind damage: brain was shut off to death

and while I'm at it heres a few for the badass death messages addon you made

physical damage: was mowing down hundreds of orcs in an apple orchard and got too close to a rabid apple, which bit him, only to finally be noticed a week later causing him to forget how to breathe and suffocate while he was skydiving onto a nail and glass factory for fun from a plane being flown by <enemy> on level x of <place>
physical damage: got too strong and was made bedridden by his huge muscles, causing him to starve to death while he was laughed at by <enemy> on level x of <place>
physical damage: was drowned in cement from a cement truck that ran over him and mistakenly tipped over while intentionally running over him with his consent in a strongman contest held by <enemy> on level x of <place>
fire damage: swallowed burning oil and exploded because he forgot to take a tums first; nearly destroying <enemy> in the explosion on level x of <place>
temporal damage: broke his wrist while arm-wrestling his future self(and winning) and created a black hole with all of the paradox energies generated by the event, which sucked them both in and almost got <enemy> too on level x of <place>
cold damage: <insert titanic reference here>

I hope you appreciate the input

Usami Renko
Low Yeek
Posts: 5
Joined: Sat Jul 20, 2013 5:03 am

Re: Improved Death Messages - my first addon

#8 Post by Usami Renko »

Great! Now how do I upload the update version without creating a new addon page? Adding a number to the file name and then registering from debug mode doesn't seem to work, and I'm afraid to use the publish option because it might create a new page.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Improved Death Messages - my first addon

#9 Post by HousePet »

Don't add a number.
My feedback meter decays into coding. Give me feedback and I make mods.

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