Hedgeknight Class

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erinye2000
Wayist
Posts: 17
Joined: Thu Jan 03, 2013 12:17 am

Re: Hedgeknight Class

#31 Post by erinye2000 »

Hey!

Thanks for the fast repair!!

Here I have another bug, about the resist poison bleed talents, I was having 5 points into it, and it was giving only 23%.

Also, the bushes to bushes talent have no teleport or jump components.
Last, the talents that give the bushes regeneration work everytime you use it. the bushes doesnt need to melee anything.

About balance, the class seems to do a shit load of damage. Was lacking mobility, but it was probably due to bush to bushes being broken.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Hedgeknight Class

#32 Post by StarKeep »

The regeneration and resist all bonus is a passive effect from simply having Ivy on the field. Your Bush Guardian doesn't need to do anything to have it active.

Bush to Bush requires your Bush Guardian to be 3 or more tiles away from yourself for the jump to happen. The reason why you can use it in shorter ranges is if you simply want it for the damage.

Will look into the resists issue.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Einander
Cornac
Posts: 31
Joined: Tue Jul 22, 2014 3:40 am

Re: Hedgeknight Class

#33 Post by Einander »

The range increase on higher levels of Petal Swarm (the ranged stun/daze) doesn't work properly. It displays the increased range, but doesn't actually work unless you're within three tiles (the original range); it doesn't go on cooldown or anything, it just cancels out.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Hedgeknight Class

#34 Post by StarKeep »

Hedgeknight V 5.0.2 - Petals/Thorn Fixes
http://te4.org/games/addons/tome/hedgeknight
---
Thorn Rose now states the reduction amount.
Thorn Rose no longer decreases your own resists. :oops:
This was causing the lower resist amounts, for reference.

Petal Swarm now properly increases it's range.
Petal Swarm now correctly checks if the ENEMY has a Stun before applying the Daze. (Was checking yourself before.) :oops: :oops:
---
This will not fix old saves that have the Thorn Rose issue. :(
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

NemesisZeru
Archmage
Posts: 335
Joined: Wed Jan 15, 2014 12:56 pm
Location: Somewhere, probably.

Re: Hedgeknight Class

#35 Post by NemesisZeru »

Really enjoying Hedgeknights so far! One of my favorite addon classes. I had trouble grasping how Ivy worked at first, but now that I know, it's quite fun~

Anyways, Petal Implosion doesn't seem to be knocking me back the one tile mentioned in the description. Heart of the Gloom isn't the best place to test, but even when not pinned or the like, no knockback was taking place. Figured I'd let you know~

NemesisZeru
Archmage
Posts: 335
Joined: Wed Jan 15, 2014 12:56 pm
Location: Somewhere, probably.

Re: Hedgeknight Class

#36 Post by NemesisZeru »

Really enjoying my Hedgeknight so far! Getting really lucky with drops, too.
http://te4.org/characters/111153/tome/2 ... 55389ec255

As long as this guy lives, I'll post bugs I find and thoughts and the like. :3

Bug: Having Thorn Body learned, a two handed weapon equipped, but wearing cloth armor causes the "you cannot use thorn body without massive armor and a two-handed weapon" message to pop up every turn. Kinda stinks, too, since I had a nice robe.

((Will add in screenshot once Steam is working!))

Bush to Bush doesn't seem to jump me to my bush, either.

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