Hedgeknight Class

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StarKeep
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Re: Hedgeknight Class

#16 Post by StarKeep »

Reuploaded due to a last-minute typo.
100% compatible with any save games.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
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Re: Hedgeknight Class

#17 Post by StarKeep »

Hedgeknight V 3.0 - Summon Tweaking
http://te4.org/games/addons/tome/hedgeknight
---
Steam will not recieve this update for about a week, due to it more than likely breaking save games. Finish up any games you have on Steam, or downgrade manually if your game will take longer.
---
Test: Ivy can now be procced if they are within melee range of you, as well as your target. This may or may not stay in, depending on if it turns out too strong/too weird.

All Ivy will now respect their range of 3.
Ivy are now color coded.
Ivy Equilbrium costs increased to 9.
Ivy Restore increased to 5.

Bushy Beard now summons your Bush Guardian, and a new talent has been added to replace Bush Call: Bush Taunt
Bush Taunt attacks in a radius of 1 around your Bush Guardian for Nature damage, taunting targets hit.

Bushy Beard's Combat Speed bonus starts lower, and increases more with talent levels.
Bushy Beard now gives passive Constitution.
Bush Guardian's Life, Stats, and Duration have all been increased.
Bush Guardian tree Eqilbrium costs reduced across the board.

Bush to Bush is now properly Nature/Bleeding damage. (Was Physical/Bleeding damage.)
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
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Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Hedgeknight Class

#18 Post by StarKeep »

Hedgeknight V Test - The Overhedging
http://te4.org/games/addons/tome/hedgeknight
---
This is an absolutely massive test/update. You have been warned.
Some tooltip wording may not be pretty, but the main focus was to simply allow it to give information about everything.
---
Fair rebalancing of cooldowns, damage, and costs, to make them feel more active in combat, and open up more usability.
This means a general nerf to damage on talents across the board.
Additionally, an attempt to more closely knit their kit together, adding different ways to use them with each other, and to build off each other.
Fungus added at 1.1.

All your Ivy and Bush Guardians are now intertwined in a plant network, and will now share damage between one another. (For example, if you have 5 plants in the network, all damage is divided by 20%, than dealt to all plants.)
The initial target will take double their share, however. (So in the above example, the main target would recieve 40% damage in total.)
The 1st talent in the Hedgecraft tree has been changed to 'One With the Hedge', a sustained talent.
While sustained, if a plant would take fatal damage, it is spared from the damage, and you recieve 10% of the fatal damage.
All damage the player recieves from, and sends into, the Plant Network is reduced by a %, based on the talent level of 'One With the Hedge'.

Thorns is now a Class Tree. Due it being a primarily melee-based tree, and also involving the use of two-handed weapons, it was far from something other classes could commonly use.
You can now cast Thorn Whip on an Ivy to jump to them at no cost, putting Thorn Whip on a 4 turn cooldown.
If Thorn Graze is used while your Bush Guardian is also in melee range of your target, your Bush Guardian is given a regeneration effect for 10 turns. (Only applies if the first attack hits.)
Thorn Whip and Thorn Graze are now both locked to a cooldown of 8.
Thorn Whip and Thorn Graze's cost are now reduced to 8.

Fixed a bug where your Bush Guardian was getting 25-50 max health, instead of 25-50% of your max health.
Bushy Beard's Constitution bonus reduced.
Your Bush Guardian can now be told where to spawn, within a range of 3 of the player.
Your Bush Guardian now lasts for 8 turns, with a cooldown of 20.
Every turn you are within range 3 of your Bush Guardian, the cooldown is reduced by 2 instead of 1.
Your Bush Guardian now pulls greater power from allied plant life, gaining +3% Resist All and 4 Life Regen per Ivy, capping at 30% Resist All and 40 Life Regen.
Bush Taunt, Bush Whacker, and Bush to Bush's Cooldown reduced to 5.
Bush Taunt, Bush Whacker, and Bush to Bush's Cost reduced to 8.
Bush to Bush and Bush Whacker have had their locations on the tree switched.

All Ivy cooldowns changed to 12.
All Ivy Equilbrium costs changed to 5.
All Ivy Equilbrium restore changed to 3.

Power Overhedging changed to 'One With the Hedge', and moved to the fist talent slot, moving all other talents over one. (Details on this talent listed above.)
Hedgify's cooldown changed to 12 static.
Hedgeify's cost lowered to 6.
If 'One With the Hedge' is sustained, the cooldown is reduced to 4, and also heals allies in the area for 25% of their max health.
Hedge Portal's cooldown changed to 12 static.
Hedge Portal's cost lowered to 6.
If 'One With the Hedge' is sustained, the cooldown and cost is removed, but requires you to target an Ivy for the jump, killing the Ivy in the process.
Hedge Grasp's cooldown changed to 12 static.
Hedge Grasp's cost lowered to 6.
If 'One With the Hedge' is sustained, and you have your Bush Guardian on the field, he will blind and pin all enemies around his current location.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Reidan
Higher
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Joined: Sat Oct 20, 2012 7:47 pm

Re: Hedgeknight Class

#19 Post by Reidan »

thorn rose says it reduces "cut" immunity but doesn't appear to actually affect enemy bleed resistance

StarKeep
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Re: Hedgeknight Class

#20 Post by StarKeep »

Hedgeknight V 4.0 - The OverOverhedging
http://te4.org/games/addons/tome/hedgeknight
---
Entirety of the test version changes are being implemented, along with the following.

Ivy count increased from 2-5 to 4-6.
Ivy and Bush Guardian aiming is now more clean. If you cast beyond it's max range, it will simply summon them at the edge of the range along the targeting line.
Fixed the pin and bleed reduction not working.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

JimmyAxel
Low Yeek
Posts: 7
Joined: Fri Jun 06, 2014 1:28 am

Re: Hedgeknight Class

#21 Post by JimmyAxel »

Image

Not sure what I did, but using the Ivy talents, and then trying to bump attack an adjacent enemy breaks things :S

StarKeep
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Re: Hedgeknight Class

#22 Post by StarKeep »

There... is no reason this error should be popping up. Hmm.

Going to upload a test version. I'd like it if you could download it, and see if you still receive the error.

http://te4.org/sites/default/files/game ... ght_7.teaa
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

JimmyAxel
Low Yeek
Posts: 7
Joined: Fri Jun 06, 2014 1:28 am

Re: Hedgeknight Class

#23 Post by JimmyAxel »

Thank you Starkeep :D

Whatever you did fixed that strange problem. I'd looked at the code myself and couldn't see a problem :lol: Mind sharing what you changed?

StarKeep
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Re: Hedgeknight Class

#24 Post by StarKeep »

I changed the line:

if self.ivy_procs_left <= 0 then break end

to

if (self.ivy_procs_left or 0) <= 0 then break end

twice in the load file. For some reason, it wasn't correctly setting that value in Actor like it should, so this is a simple extra check.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

JimmyAxel
Low Yeek
Posts: 7
Joined: Fri Jun 06, 2014 1:28 am

Re: Hedgeknight Class

#25 Post by JimmyAxel »

Now if only you could add a talent increase for the Dark Fae racial tree to the Fae Artifact :lol: Unless you had other plans for it :P

cooldude97
Yeek
Posts: 10
Joined: Sun Dec 01, 2013 2:07 pm

Re: Hedgeknight Class

#26 Post by cooldude97 »

How much does Thorn Rose decrease resistances?

StarKeep
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Re: Hedgeknight Class

#27 Post by StarKeep »

Hedgeknight V 5.0 - Petals
http://te4.org/games/addons/tome/hedgeknight
---
*cough* Lost some patch notes in transit.
You may find some changes to various talents in game.


Added in a new tree: Petals.
This tree replaces the vanilla two-handed tree.
First post updated with descriptions of this talent.

Bushy Beard no longer grants resists or combat speed.
Bushy Beard is now a sustain that calls out your Bush Guardian to battle.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

erinye2000
Wayist
Posts: 17
Joined: Thu Jan 03, 2013 12:17 am

Re: Hedgeknight Class

#28 Post by erinye2000 »

Hi!

Just to mention 2 major bugs.

1st one with Bush taunt (it pop up a lua error)
2nd one, and much more important, it seems that some sustains (i suspect it s related to the bushy one), make your base equilibirum go high for no reason. for example, at level 10, I was having (without any sustains) a base of 60 equi (which make the game hard to play, since all talents are natural for this class), it couldnt go in any ways lower than that.

Would like to test it wihtout the 2nd bug, it looks great!

StarKeep
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Re: Hedgeknight Class

#29 Post by StarKeep »

2nd bug was fixed in an update that I stuck up literally 1 minute after the initial upload. Wasn't aware anybody nabbed the first one, so didn't deem it needed to say so. Just re-download the latest version from the site and it should work.

Will check 1st bug.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Hedgeknight Class

#30 Post by StarKeep »

Hedgeknight V 5.0.1 - Bush Fixes
http://te4.org/games/addons/tome/hedgeknight
---
Fixed bugs with various Bush Guardian talents.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

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