In the meantime harder difficulties may be unplayable which is why SageAcrin suggested making an addon.duckduckMOO wrote: The game isn't built around crutches. If it's a permanent deliberate feature of the game it's by definition not a crutch. Removing all the crutches and playtesting is the easiest way to pinpoint the problems the crutches are hiding.
Sure, but SageAcrin was talking about this specific issue and how it's gone beyond the point of discussion. Currently Shibari is doing a great job working on balancing higher difficulty levels. Some of this is about class balance. A lot of it's not. Unfortunately the type of work Shibari is doing kinda has to be done one step at a time (see my first point). We can't just gut it, code it, and hope it's balanced.This is a forum for ideas about the game. People point out things they have problems with, discuss the shape of those problems and how they might be fixed. Obviously someone has to code it, but whoever that is might find a clarifying explanation or a particular idea in one of those discussions, or decide to code it in the first place in response to people's theories and complaints.
You'll find the community is a lot more receptive without comments like this."Shut up if you don't have an offering to gesture your good will with, P.S. Work good, talk bad" is ten times as useless as a bunch of hot air and two or three good ideas. If discussions just confuse you unless they're really high quality, don't read them.