I merged Bias Weave and Pull Skein. Replaced Pull Skein with an AoE dot that does damage over three turns. If the target is hit by an anomaly the remainder will be done instantly.
Replaced Warden's Focus with Double Edge. If an attack would reduce you below 50% life a clone is summoned that takes X% of the damage. The clone lasts X turns.
Temporal Vigour now makes Hounds Unravel when reduced below 1 hit point. Preventing further damage but reducing damage they deal by 50%. When the effect expires the hound dies. If the hound's life goes above 1 the effect is removed.
Command Blink now heals and hastes your hounds if you know Temporal Vigour and summon a new hound if you're not at your cap.
Displace Damage and Phase Shift tree placement swapped. Displace Damage sustain cost increased to 48. Displace Damage now has a 100% displacement ratio but displaces a small amount of damage that scales with talent level.
I'll start packaging a fresh upload but this will break old characters as some talents no longer exist. Will probably be the last. I think the class is at a pretty good place at this point and I'm going to need a bit of a break before I can start working on Paradox Mages.
Feedback is still welcome of course just don't expect to see many changes going forward for awhile. Bug and typo reports are, as always, much appreciated
