Democratic dragons 2 part.1

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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shamanism, breaths, fungus, and breath frequency

Poll ended at Tue Jul 08, 2014 2:42 am

keep the class geared toward being a draconic warrior
5
8%
drop weapons grab mindstars and be the dragon priest
2
3%
make both options viable with a balancing boost given to melee
11
19%
tweak breaths but keep the current structure
3
5%
majorly change the existing breaths with new limiters like air cost or charging
7
12%
throw the entire breath structure out the window for unified breaths or something
3
5%
keep fungus it may not be dragony but it is wildery
7
12%
mighty dragon vitality needs not this filth
7
12%
my mouth is a fountain of elements
4
7%
I don't always breath fire but when I do it kills all the mooks
10
17%
 
Total votes: 59

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Author
astreoth
Wyrmic
Posts: 213
Joined: Sat Oct 12, 2013 4:45 pm

Re: Democratic dragons 2 part.1

#16 Post by astreoth »

alright then I'll leave breaths alone for now your poll doesn't seem to cover anything I don't have here though it is way better worded.

alright for next poll I'm thinkin

general dragon tree yes/no

mash melee or mindstar boosting tree into it

if we go the no more fungus route should the new draconic vitality powers be tossed into this tree or be its own thing

have it be passive dragonyness like gray did or just throw in swallow, wing buffet, bellowing roar and some other thing and call it good.

okay thats 8 options thats enough for a thread anyone see anything really wrong with this speak up now.

astreoth
Wyrmic
Posts: 213
Joined: Sat Oct 12, 2013 4:45 pm

Re: Democratic dragons 2 part.1

#17 Post by astreoth »

the poll is over and the results are in
shamanism, breaths, fungus, and breath frequency
Poll ended at Tue Jul 08, 2014 2:42 am
keep the class geared toward being a draconic warrior 8% 8% [ 5 ]
drop weapons grab mindstars and be the dragon priest 3% 3% [ 2 ]
make both options viable with a balancing boost given to melee 19% 19% [ 11 ]
tweak breaths but keep the current structure 5% 5% [ 3 ]
majorly change the existing breaths with new limiters like air cost or charging 12% 12% [ 7 ]
throw the entire breath structure out the window for unified breaths or something 5% 5% [ 3 ]
keep fungus it may not be dragony but it is wildery 12% 12% [ 7 ]
mighty dragon vitality needs not this filth 12% 12% [ 7 ]
my mouth is a fountain of elements 7% 7% [ 4 ]
I don't always breath fire but when I do it kills all the mooks 17% 17% [ 10 ]
and the people want

a valid choice between melee and mindstars,

some kind of new limiter on breaths like air use or charging,

could go either way with keeping fungus or not which is pretty surprising so guess the trees fate is devs choice,

and finally want breaths to be powerful more than spamable which makes sense in conjunction with wanting a limiter.

as well as this stuff from the last poll
okay results are in and the kind of remake the people want for wyrmic is

expansion of the existing melee options

retuning of the draconic aspect mechanic instead of replacement of it

primarily passive aspects

as for gearing the class for either draconic specialization or diversification unlike the others theirs no overwhelming majority here so people would probably be happy enough either way.
so their you have it.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Democratic dragons 2 part.1

#18 Post by HousePet »

Statistically, only the melee and mindstars and the powerful breaths results were significant. And only barely. :(
My feedback meter decays into coding. Give me feedback and I make mods.

astreoth
Wyrmic
Posts: 213
Joined: Sat Oct 12, 2013 4:45 pm

Re: Democratic dragons 2 part.1

#19 Post by astreoth »

yeah guess at this point don't so much need more polls, analysis or general directions for the class as much as someone just hammering out a good design and getting it done.

dunno how likely that is since everyone who tried to make an addon for this seems to have stopped dunno if their just working behind the scenes or waiting for the polls to finish or something but discussion definitely seems to have calmed down.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Democratic dragons 2 part.1

#20 Post by HousePet »

I've been doing coding at uni, so I'm not keen on doing coding when I get home.
However, I've mostly finished with this bit of coding, so I might get around to sorting out the number in my addon.
My feedback meter decays into coding. Give me feedback and I make mods.

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