[1.1.5] Auto-explore & Rest Tweaks

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Marson
Uruivellas
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Joined: Thu Jan 16, 2014 4:56 am

Re: [1.1.5] Auto-explore & Rest Tweaks

#16 Post by Marson »

stinkstink wrote:OH THANK GOD
I'm guessing that's in response to the second item? I tend to use just the mouse, so breaking out of that pause was often a hassle.


+ Compatibility fix: Some addons would prevent skipping lore discovery.

queebles
Cornac
Posts: 32
Joined: Thu Dec 06, 2012 3:21 am

Re: [1.1.5] Auto-explore & Rest Tweaks

#17 Post by queebles »

Lua Error: /hooks/marson-autoexplore/load.lua:32: attempt to index field 'marson' (a nil value)
At [C]:-1 __index
At /hooks/marson-autoexplore/load.lua:32
At [string "return function(l, self, data) local ok=false..."]:1
At /mod/load.lua:309
At [C]:-1 require
At /engine/Module.lua:158 load
At /engine/Module.lua:796 instanciate
At /engine/utils.lua:1902 showMainMenu
At /engine/init.lua:153
At [C]:-1 dofile
At /loader/init.lua:196

Marson
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Joined: Thu Jan 16, 2014 4:56 am

Re: [1.1.5] Auto-explore & Rest Tweaks

#18 Post by Marson »

Bugfix uploaded

Marson
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Re: [1.1.5] Auto-explore & Rest Tweaks

#19 Post by Marson »

+ Autoexplore will ignore Exploratory/Infinite Farportal return portals until the entire level is explored.
+ Ignores special terrain features such as Font of Healing after they are first discovered.
+ Ignores open chests and alt Maze floor cracks.
+ Applied AE bugfix to running as well.
+ Rest and AE ask for confirmation if you have an escort in your party.

Doctornull
Sher'Tul Godslayer
Posts: 2402
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Location: Ambush!

Re: [1.1.5] Auto-explore & Rest Tweaks

#20 Post by Doctornull »

This is awesome stuff.

Thanks!
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Marson
Uruivellas
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Joined: Thu Jan 16, 2014 4:56 am

Re: [1.1.5] Auto-explore & Rest Tweaks

#21 Post by Marson »

+ Bugfix: AE and Run would still stumble if energy remaining exactly equaled energy required.

>= needed instead of just > :oops:

Elcs
Posts: 4
Joined: Thu May 22, 2014 5:44 am

Re: [1.1.5] Auto-explore & Rest Tweaks

#22 Post by Elcs »

1.2.0 Test 11
Auto-explore Mod version 1.2.1

LUA Error upon entering Maze for first time as Higher Heavy.

LUA Error: /hooks/marson-autoexplore/load.lua:118:attempt to call field 'log' (a nil value)
At [C]:-1 log
At /hooks/marson-autoexplore/load.lua:118
At /engine/KeyBind.lua:235

jenx
Sher'Tul Godslayer
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Re: [1.1.5] Auto-explore & Rest Tweaks

#23 Post by jenx »

does this work for 1.2.2?
MADNESS rocks

Marson
Uruivellas
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Re: [1.1.5] Auto-explore & Rest Tweaks

#24 Post by Marson »

jenx wrote:does this work for 1.2.2?
Yup!

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.1.5] Auto-explore & Rest Tweaks

#25 Post by jenx »

There is an endless lua bug caused by this addon, that is very rare.

I've only seen it when I ma controlling my thought-form, and he opens a chest.

Code: Select all

error = "Lua Error: /mod/class/NPC.lua:109: attempt to index local 't' (a nil value)\
  At [C]:-1 __index\
  At /mod/class/NPC.lua:109 automaticTalents\
  At .../addons/marson-autoexplore/superload/mod/class/Actor.lua:118 act\
  At /mod/class/NPC.lua:54 act\
  At /engine/GameEnergyBased.lua:126 tickLevel\
  At /engine/GameEnergyBased.lua:62 tick\
  At /engine/GameTurnBased.lua:46 tick\
  At /mod/class/Game.lua:1182 "
seen = true
reported = true
MADNESS rocks

Marson
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Joined: Thu Jan 16, 2014 4:56 am

Re: [1.1.5] Auto-explore & Rest Tweaks

#26 Post by Marson »

+ Compatible with ToME v1.2.4

Sorry Jenx, I forgot to look into that bug. I haven't touched the game in ages, so may not get around to it for a while more yet.

Marson
Uruivellas
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Joined: Thu Jan 16, 2014 4:56 am

Re: [1.1.5] Auto-explore & Rest Tweaks

#27 Post by Marson »

I forgot that purging the Steam cloud via ToME options can fix the upload problem. The update is on the Workshop now.

chronomancer
Cornac
Posts: 33
Joined: Thu Aug 07, 2014 4:17 am

Re: [1.1.5] Auto-explore & Rest Tweaks

#28 Post by chronomancer »

It would be nice if one could ignore trivial damage while resting. The one that annoys me in particular is the acid splash effect from wretchling's Corrosive Vapor; it only lasts a few turns, but it happens quite frequently. Optionally, this could only ignore damage sources that already exist at the start of the rest? Though I imagine that would be harder to code.

ghostbuster
Uruivellas
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Re: [1.1.5] Auto-explore & Rest Tweaks

#29 Post by ghostbuster »

What could probably be done is to ignore small damage (<1 or 2% max health), if health is sufficiently high (>50% max HP for instance).
Alternatively, one could also consider total damage dealt by effects and not break resting if current health - dam*duration > x% max health.

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: [1.1.5] Auto-explore & Rest Tweaks

#30 Post by Dracos »

That'd be really cool.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

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