For the other addon writers: Speaking of that tree, did you know if you give classes a talent tree that doesn't exist, the game will silently ignore the error and continue on its merry way? So feel free to drop a ['technique/buckler-offense'] = {true, 0.3} in any classes you deem appropriate.
I'll look into the suggested aurastone changes.
I keep each of the weapon types as a separate option, so worst case they can just go into options and disable my rapiers. Reading your post though, our rapiers do sound very similar.Peppersauce wrote:Hi grayswandir, I made a weapons addon a while back, partly inspired by one of your former weapon addons (it had tridents, whips and javelins iirc) and it's unmanned at the moment. (it's here: http://forums.te4.org/viewtopic.php?f=50&t=38139)
Now, I'm saying this all because I intend to start working soon on a more extensive addon that includes most of my former ones and then some more (so weapons, bunnymorph race and... *secret*) and I was wondering if my addon and yours could conflict in some ways, like generating tons of whips or causing errors.
Another thing: I want my addon to be compatible with yours but at the same time that *secret* part needs my own version of the rapier to be in-game (yours should work too tbh but 2 different types of rapiers would be an ugly mess). How would you proceed?
Anyway, do you happen to have any custom tiles/graphics for rapiers in this addon? I'd check that out myself but I can't due to... let's say technical problems.
And yes, rex gave me a set of rapier graphics which I have no problem with you using - you'll have to ask him, although I can't imagine him saying no.