Beholder race/classes

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Talow
Cornac
Posts: 44
Joined: Wed Feb 26, 2014 6:26 pm

Re: Beholder race/classes

#166 Post by Talow »

Well no errors so far with the new patch, so should be fun. (If you want balance testing, you'll need someone else.)

Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

Re: Beholder race/classes

#167 Post by Nagyhal »

Great!

Oh, I may have spoken of balance testing, but what I'm actually concerned most about is whether something's fun.

Getting much use out of your antimagic eye so far? :mrgreen:

Oh, and in the name of fun, I'm hoping to change Draining Gaze to have more of an immediate effect, and Paralyzing Gaze to be just a wee bit more of a show-stopper. Might be handing it all back to aj soon though, we'll see.

Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

Re: Beholder race/classes

#168 Post by Nagyhal »

Draining Gaze isn't inducing spell failure properly, so I'm going to fix it up to do that.

I was really confused about my seemingly malfunctioning timed effects. It turns out that having an empty on_merge has an entirely different effect from no on_merge whatsoever...

Harmless
Cornac
Posts: 34
Joined: Sun Aug 16, 2009 4:40 pm

Re: Beholder race/classes

#169 Post by Harmless »

I was really looking forward to trying this race/class out, but I'm getting so many errors it's not playable.

If I bring up the spell menu (m) I get the first error listed below. A quite similar set comes up checking talents under the character screen. Strangest of all is that my GUI disappears whenever I try to target an ability. The mouse appears, but the targeting interface, cast bar, portraits/health info all disappear. What makes it really strange is that this bug carries over onto other non standard characters once it's happened on the beholder. The only 'cure' I've found is to exit tome and load a normal character up, then I can go back to playing the non base race again (fey in this case).

error = "Lua Error: /data/talents/techniques/combat-training.lua:48: attempt to index a nil value\
At [C]:-1 __index\
At /data/talents/techniques/combat-training.lua:48 ArmorEffect\
At /data/talents/techniques/combat-training.lua:62 getArmorHardiness\
At /data/talents/techniques/combat-training.lua:85 info\
At /engine/interface/ActorTalents.lua:77 info\
At /mod/class/Actor.lua:4510 getTalentFullDescription\
At /mod/dialogs/UseTalents.lua:311 generateList\
At /mod/dialogs/UseTalents.lua:66 init\
At /engine/class.lua:97 new\
At /mod/class/Game.lua:1716 f\
At /mod/class/Game.lua:1490 \
At /engine/KeyBind.lua:235 "
seen = true
reported = true

Thanks for the work on the race/class thus far, the 8 or so levels I was able to play through were fun, I can't wait to see how it progresses into mid/end game.

Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

Re: Beholder race/classes

#170 Post by Nagyhal »

Harmless, my first guess was that the errors you're seeing are more examples of the (very serious) superloading error in the main client.

I've fixed that, but I can't supply the code as an addon (as it's introduced before all addon loading takes place), so it's something I need to get DG to introduce into the main repository at some point.

The targeting problems are actually what Talow had discovered earlier. If you either turn off other addons, or add the superloading fix I've written to the ToME .teaa, then you should at least be able to target properly..

As for the error in combat-training.lua... I've seen this particular error before, and it's due to the Armour Training talent in basic ToME being unable to deal with races that can't wear armour in the body slot, like beholders. This is something I've already fixed in my addon, and if you try playing Beholder without any other addons, this part of the code at least should be working fine.

Though hmmm, on actually looking at the code it seems more likely that an addon is overloading the fixed Armour Training somehow, in which case this is more like a traditional incompatibility. Can I see the list of addons you've got installed?

Harmless
Cornac
Posts: 34
Joined: Sun Aug 16, 2009 4:40 pm

Re: Beholder race/classes

#171 Post by Harmless »

Sure, my addon list is items vault, stone warden dlc class, and beholder.

I downloaded weapons pack, faerie, and infinite farportal, but have had them set at manually disabled. Maybe I should go further and delete them?

Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

Re: Beholder race/classes

#172 Post by Nagyhal »

Nah, don't delete them.

It's entirely possible I could have uploaded something seriously faulty in some way.

I'll check at home when I'm not using a bizarre touchscreen device that places all my input in the wrong portion of the text. I mean, sheesh... Thanks for helping out!

Nizidra
Higher
Posts: 48
Joined: Sat Jan 11, 2014 1:59 pm

Re: Beholder race/classes

#173 Post by Nizidra »

Harmless wrote:I was really looking forward to trying this race/class out, but I'm getting so many errors it's not playable.

If I bring up the spell menu (m) I get the first error listed below. A quite similar set comes up checking talents under the character screen. Strangest of all is that my GUI disappears whenever I try to target an ability. The mouse appears, but the targeting interface, cast bar, portraits/health info all disappear. What makes it really strange is that this bug carries over onto other non standard characters once it's happened on the beholder. The only 'cure' I've found is to exit tome and load a normal character up, then I can go back to playing the non base race again (fey in this case).
You probably downloaded outdated/original beholder add-on. The proper one is here: http://te4.org/games/addons/tome/beholder-cont
you will have to delete old add-on, download new one and start a new game. Loading previously saved game can (and probably will) cause errors.

I had same error a couple of months ago and iirc Nagyhal was watching via teamviewer then. Its strange that he doesnt remember this case.
Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks.

Harmless
Cornac
Posts: 34
Joined: Sun Aug 16, 2009 4:40 pm

Re: Beholder race/classes

#174 Post by Harmless »

Wow, thanks, that was exactly the problem. Any chance of updating the original post to reference the new updated addon? This was the first I saw the proper link referenced. Time to play, thanks again!

Here's the proper link again in case someone else is looking for it.
http://te4.org/games/addons/tome/beholder-cont

Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

Re: Beholder race/classes

#175 Post by Nagyhal »

Just touching down to say I'm sorry, was homeless, DG apparently implemented my superloading bugfix so a lot of incompatibilties should be okay now, touch wood, but I really should've been on the button for the v1.2.2 release so I could make sure everything was working nicely.

I'm back.

Let's kiss, make up, and melt things with lasers together.

I'll try to create a working beta repository so you can test the crazy new ideas I have before I implement them fully.

Oh, and Nizidra, I do remember, indeed, it's part of what inspired me to look at fixing how superloading works!

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: Beholder race/classes

#176 Post by rexorcorum »

All hail the return of the Eye Tyrant :mrgreen:. Hope everything will be getting better for you! Cheers!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Beholder race/classes

#177 Post by darkgod »

WB !

*whips* get up working !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Thegatso
Yeek
Posts: 10
Joined: Sun Aug 11, 2013 9:08 am

Re: Beholder race/classes

#178 Post by Thegatso »

Hey I'm using your addon and I love all the talents and the mechanics but the "Draining Gaze" talent leaves a stacking purple haze over everything it touches obscuring the view of normal things like mobs and items. I'm running 1.2.2 so that might have something to do with it, but other than that I really like the main core of it! btw I'm using shockbolt 32x32 and here's a screenshot of the stacking purple haze: http://puu.sh/9HU00/08a57e7ffc.png

Thanks for making it! :)

Also if this is already posted or discussed here then sorry for a repeat post but here it is anyway!

Thegatso
Yeek
Posts: 10
Joined: Sun Aug 11, 2013 9:08 am

Re: Beholder race/classes

#179 Post by Thegatso »

Also you can paint with two of them together! lolol

http://puu.sh/9HVLf/f6aec41316.png

Drakasin
Low Yeek
Posts: 9
Joined: Fri Aug 24, 2012 4:43 pm

Re: Beholder race/classes

#180 Post by Drakasin »

Got same problem as Thegatso.

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