New Staff Combat Abilities

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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RedBucket
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Posts: 52
Joined: Sun Jun 01, 2014 4:30 am

New Staff Combat Abilities

#1 Post by RedBucket »

Override: Active/passive, instant, 3 cooldown. Activate to select an element. That element is added onto each staff you wield that doesn't already have it. At level 5, all damage you do is converted to the selected element(but only while wielding a staff). Additionally, the critical chance of channel staff is increased by X%. Replaces defensive posture.

Power Surge: Passive. Whenever channel staff attains critical power, your spellpower is increased by X for 4 turns, stacking up to 4 times. Additionally, the critical damage of channel staff is increased by X%. Replaces blunt thrust.

Fortescue
Wyrmic
Posts: 285
Joined: Sat Feb 08, 2014 1:02 am

Re: New Staff Combat Abilities

#2 Post by Fortescue »

Sounds neat. I like them both.

Doctornull
Sher'Tul Godslayer
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Joined: Tue Jun 18, 2013 10:46 pm
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Re: New Staff Combat Abilities

#3 Post by Doctornull »

RedBucket wrote:Override: Active/passive, instant, 3 cooldown. Activate to select an element. That element is added onto each staff you wield that doesn't already have it. At level 5, all damage you do is converted to the selected element(but only while wielding a staff). Additionally, the critical chance of channel staff is increased by X%. Replaces defensive posture.
Cool.
RedBucket wrote:Power Surge: Passive. Whenever channel staff attains critical power, your spellpower is increased by X for 4 turns, stacking up to 4 times. Additionally, the critical damage of channel staff is increased by X%. Replaces blunt thrust.
That's already a Staff ego type.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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