[git] Fears Rework

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Sebsebeleb
Cornac
Posts: 33
Joined: Sun Apr 28, 2013 1:43 pm

[git] Fears Rework

#1 Post by Sebsebeleb »

TL;DR: http://bbg.terminator.net/media/tome-fears.rar

Hey guys, I'm making a rework for fears so I'm looking for some opinions/testing on it. This addon is just for testing, so it might break many addons (it overloads actor.lua, mental.lua and other.lua) so if you want to test it, you should probably disable other addons.

Here's what I changed:
  1. There are now only 3 fears and they all scale from the first talent.
  2. The fears are slightly changed:
    1. Paranoia is the same (chance to attack friend or foe)
    2. Haunted reduces fear immunity and damage dealt by the afflicted (Also, if the enemy has fear immunity and would resist the fear, it will receive this fear instead)
    3. Terrified is the same (chance to fail talent/attack)
  3. For the talents themselves, they are all reworked slightly, and the third is completely changed
    1. Instill Fear has its aoe apply scale in radius and chance with talent level and mastery (you can even get radius 3 with enough mastery). Also, the fears all scale with this talent
    2. Heigthen Fears' code has been changed so it should be consistent with the tooltip (even enemies that gain paranoia by being hit by a paranoid enemy will benefit from it). Also, it now also increases the potency of the individual fear effect on targets (currently 2x as effective after 5 turns) and upon recieving the max potency, will grant a secondary effect depending on the fear. (last part NYI)
    3. Tyrant is reworked into an active that lets you focus on a single target, making it more susceptible to fears (NYI)
    4. Panic now causes the enemies to freeze in place instead of run away.
What I tried to accomplish with these changes was to make fears more reliable (fear immunity penetration), and giving it more of a over-time debuff focus. With fewer total fears, its less random, but due to the additional power you can get from the fears from heighten fear, you are still rewarded for staying in range and sight for a longer duration.

Update: fixed lots of bugs, the second talent should properly increase the power of fears and add new effect after 5 turns.
Last edited by Sebsebeleb on Fri May 09, 2014 10:58 pm, edited 2 times in total.

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Fears Rework

#2 Post by Razakai »

While this may be part of the NYI changes, you should keep in the damaging Fears, Haunted and Tormented. I'd probably put in the -saves and resists as part of the same Fear bonus too. Maybe these 3 effects can be part of the amplification of the T2 and T3 talents?

Forger101
Halfling
Posts: 91
Joined: Sun Oct 20, 2013 3:40 pm
Location: Dreamscape

Re: [git] Fears Rework

#3 Post by Forger101 »

Hey Sebsebeleb I think that I fixed a few errors that I was getting with the addon. I've made comments at all the spots I changed(just look for --FORGER:)

If you would like anymore help just let me know
Attachments
tome-fears.zip
(95.96 KiB) Downloaded 112 times
<[Relic]> Az lonk as yu hav a hiskool dipooma you be ok wit dat gr8 speakin

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: [git] Fears Rework

#4 Post by Doctornull »

Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: [git] Fears Rework

#5 Post by Zireael »

Sounds like a great ideas, I might make a cursed character next to take this for a spin.

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