1.2.2 - OS/X shader errors

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Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
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1.2.2 - OS/X shader errors

#1 Post by Doctornull »

Just one so far, I'll update the thread if I find more.

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[SHADER] Loaded shader with totalname	boneshield[chargesCount=4]
New GL Shader program 25
GLSL ERROR: Compile error in shader inline
ERROR: 0:66: '*' does not operate on 'float' and 'int'
ERROR: 0:68: Use of undeclared identifier 'spiralPhase'
ERROR: 0:69: Use of undeclared identifier 'spiralPhase'
ERROR: 0:70: '*' does not operate on 'int' and 'float'

[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: 1.2.2 - OS/X shader errors

#2 Post by Doctornull »

Found another:

Code: Select all

[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 39
GLSL ERROR: Compile error in shader inline
ERROR: 0:23: 'f' : syntax error syntax error

[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: 1.2.2 - OS/X shader errors

#3 Post by Suslik »

fixed, waiting for others

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