[1.2.2] Heal mod broken

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Arsonius
Cornac
Posts: 41
Joined: Tue Jul 16, 2013 4:45 pm

[1.2.2] Heal mod broken

#1 Post by Arsonius »

My heal mod is stuck at 0.5 after the effect of insidious poison which I removed with Wild infusion (or Relentless, not sure). Nothing else reduces it as far as I can see: http://te4.org/characters/56415/tome/01 ... 1947b54276
I tried restarting the game, changing location, equipment and leveling up. It's almost gamebreaking. I hope there is some way to restore it back apart from cheating?

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: [1.2.2] Heal mod broken

#2 Post by Marson »

You are carrying Goedalath Rock (it's a common thing to miss)

Arsonius
Cornac
Posts: 41
Joined: Tue Jul 16, 2013 4:45 pm

Re: [1.2.2] Heal mod broken

#3 Post by Arsonius »

Ah, thanks a lot. It is the first time I ever noticed "When carried:" part.

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: [1.2.2] Heal mod broken

#4 Post by Marson »

NP. There's one that will give you -2 to light as well, just in case you notice that happening.

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