Duelist (Offhand Dagger Generic Category)

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Salo
Higher
Posts: 52
Joined: Sun Dec 09, 2012 9:54 am

Re: Duelist (Offhand Dagger Generic Category)

#46 Post by Salo »

Suslik wrote:@Salo
I was merely saying that if you take a class that is well developped and well rounded and add a tree, it should not become an absolutely fundamental tree that is so good it is necessary to be filled. That'd be an obvious sign of power creep and invalidate the original design of the class.
From my point of view, they are NOT well-developed yet. Especially for early levels which you apparently got from drowning townsfolk/grinding like a madman for a wand. I just cannot imagine how you can possibly beat a rare oozemancer lvl 16 being lvl1 rogue in trollmire 1. Even though it may be tough, but most classes can do it.

*upd: of course they are traps but kiting with them is just boring
I'm very confused by this post. Why do you think that it is necessary to drown townsfolk or use a wand? Why do you think I did that (I didn't use a wand or any other kind of offensive charm/item so far on my insane rogue for example)? I'm both confused by you saying that most classes can beat a rare lvl16 oozemancer lvl 1 (really?) and by you implying that rogues should be able to do so as well (why?). It is also not clear to me if you're complaining that rogues are too weak (if so, why do you think that?) or if there are design goals that have not been met (if so, which ones?).

Can the design of rogues as a whole be improved? Probably yes if implemented well. Do they need buffs? No, they're more than strong enough already.

Fortescue
Wyrmic
Posts: 285
Joined: Sat Feb 08, 2014 1:02 am

Re: Duelist (Offhand Dagger Generic Category)

#47 Post by Fortescue »

HousePet wrote:I do think that Fortescue would make much better categories with more game experience first though.
lol, what is this about? I did beat the Orc Prides last weekend. Only took 3 characters ;) I suicided the first 2 trying to unlock Corruptor and Necromancer without spoiling myself on the encounters, hahaha. Got both of those unlocks now though!

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Duelist (Offhand Dagger Generic Category)

#48 Post by HousePet »

Yes, but you should have done that before trying to fix up some classes. :P
My feedback meter decays into coding. Give me feedback and I make mods.

Fortescue
Wyrmic
Posts: 285
Joined: Sat Feb 08, 2014 1:02 am

Re: Duelist (Offhand Dagger Generic Category)

#49 Post by Fortescue »

Alas, there are many things I should do in this life.

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