2H Assault Improvements

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Fortescue
Wyrmic
Posts: 285
Joined: Sat Feb 08, 2014 1:02 am

Re: 2H Assault Improvements

#16 Post by Fortescue »

Nori wrote:Been playing a 2h Sun Paladin so thought I'd chime in.

I am level 41 and have the 2h tree at 1,1,3,1
I see little reason to add more. I may have points to spare that I will put into execution, but I'm not sure as the skill honestly hasn't been that useful for me.

So here is why I skilled it how I did.
One point in the first skill as additional points do very little (minor damage and extra stun, stun being less useful as you go on).
Maybe a bump in damage per talent level or some other effect at higher levels would make it more worthwhile.

Second skill is quite useful, but I see no reason to ever add more than one point in it. Maybe at talent level 5 it could allow moving two tiles instead of one? Not sure.

Death dance is a great skill, my only gripe with it is the long cooldown. Reducing it to 6ish would be nice. Please don't reduce the damage, I feel like it is just about right were it is at.

Last skill. Execution.. I like the skill but for some reason it is hard to use right or very situational. Being 2h also means it misses a lot. Could it get a bonus to accuracy based on life missing? Or maybe if it misses cooldown is reset? I also think a status effect if it doesn't kill the target would be nifty. Like a one turn intimidation debuff or something.
Did you get 5/5 in the generic Weapon Accuracy talent? 2H weapons are not less accurate by themselves, it is just that Dex boosts Accuracy for free while Strength does not.

I agree all of these skills need better perks for having more points in them. The only reason I would nerf Death Dance damage is if you were allowed to (potentially) use it multiple turns in a row. You don't need to do 220% in one turn if you can do 130% 2 turns in a row. I never intended for it to be able to one shot whole groups, DarkGod coded it that way ;)

Nori
Thalore
Posts: 124
Joined: Thu May 26, 2011 6:55 pm

Re: 2H Assault Improvements

#17 Post by Nori »

Fortescue wrote: Did you get 5/5 in the generic Weapon Accuracy talent? 2H weapons are not less accurate by themselves, it is just that Dex boosts Accuracy for free while Strength does not.

I agree all of these skills need better perks for having more points in them. The only reason I would nerf Death Dance damage is if you were allowed to (potentially) use it multiple turns in a row. You don't need to do 220% in one turn if you can do 130% 2 turns in a row. I never intended for it to be able to one shot whole groups, DarkGod coded it that way ;)
Indeed I did. Accuracy is only around 45ish since I have no points in dexterity. I've maxed magic and am very close to maxing con and st so I will start pumping dex, though I'm likely to not get it much higher.

Hmm, I don't think using Death Dance multiple times in a row would be worth a big nerf to damage. I mean pretty much anyone who takes it should have other skills to use and I know I'd prefer a powerful one off skill than one I just spam over and over. Like I said I really think it just needs a slightly lowered cooldown. It is pretty awesome as is.

Maybe instead of changing death dance cleave (that is the name of the second skill right?) could be changed a little bit. Step forward and attack, if you can't just do a forward swipe (hitting up to three enemies) for 70,80,90,100,110%. Could it be coded to have a 1 turn CD if you don't move?
Just some thoughts, might be way off base with your ideas.

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