Did you get 5/5 in the generic Weapon Accuracy talent? 2H weapons are not less accurate by themselves, it is just that Dex boosts Accuracy for free while Strength does not.Nori wrote:Been playing a 2h Sun Paladin so thought I'd chime in.
I am level 41 and have the 2h tree at 1,1,3,1
I see little reason to add more. I may have points to spare that I will put into execution, but I'm not sure as the skill honestly hasn't been that useful for me.
So here is why I skilled it how I did.
One point in the first skill as additional points do very little (minor damage and extra stun, stun being less useful as you go on).
Maybe a bump in damage per talent level or some other effect at higher levels would make it more worthwhile.
Second skill is quite useful, but I see no reason to ever add more than one point in it. Maybe at talent level 5 it could allow moving two tiles instead of one? Not sure.
Death dance is a great skill, my only gripe with it is the long cooldown. Reducing it to 6ish would be nice. Please don't reduce the damage, I feel like it is just about right were it is at.
Last skill. Execution.. I like the skill but for some reason it is hard to use right or very situational. Being 2h also means it misses a lot. Could it get a bonus to accuracy based on life missing? Or maybe if it misses cooldown is reset? I also think a status effect if it doesn't kill the target would be nifty. Like a one turn intimidation debuff or something.
I agree all of these skills need better perks for having more points in them. The only reason I would nerf Death Dance damage is if you were allowed to (potentially) use it multiple turns in a row. You don't need to do 220% in one turn if you can do 130% 2 turns in a row. I never intended for it to be able to one shot whole groups, DarkGod coded it that way
