Addicting addon adventures?

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How many addons do you use, typically?

None!
8
24%
Only the zOmnibus.
1
3%
One (non-zOmnibus)
1
3%
Three or less.
5
15%
Between three and five.
3
9%
Between six and nine.
6
18%
Between ten and fifteen.
2
6%
More than fifteen.
8
24%
 
Total votes: 34

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The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Addicting addon adventures?

#1 Post by The Revanchist »

I'm curious, do most of us use a ton of addons while we play?

Because I've frequently found myself using enough to
a) Crash the game accidentally, or
b) Make me feel really guilty about departing from the "vanilla" game.

I just did a count, and had thirteen that I've been using pretty much every time for the last month... Am I the only one?

Marson
Uruivellas
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Re: Addicting addon adventures?

#2 Post by Marson »

Z-Omnibus, Breedings Pits, and my own are always on, so that's seven as a base, and then probably that many again that I cycle through (to avoid conflicts) depending on what race/class I'm playing.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Addicting addon adventures?

#3 Post by Doctornull »

My own are usually on.

Marson's are usually on.

Several of StarKeep's are usually on.

A couple of Grayswandir's are usually on.

i500 is almost always on.

zOmnibus is always on.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Addicting addon adventures?

#4 Post by grayswandir »

I generally swap between "every addon I can get my hands on" and "just ui mods" as my mood dictates.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Addicting addon adventures?

#5 Post by Crim, The Red Thunder »

Always running - I500 (NEVER TURN THIS OFF. ANYONE.), Stone Wardens, Items Vault (despite never having used it...), Draconian, Arcanum Classpack, Nullpack, Midnight Classpack, Dwarven Adventurer, Faster Adventurer Levelup (Integrate this!), Orc Breeding Pits Restoration Project, Infinite Farportal, Tower Defense, NewGems, Vulcus, Monk, Opt-In Adventurers (Because silly instagib traps are stupid).

Often running - Turtles, Trolls, Grayswandir's weapon pack, Beholder, Faeries.

Occasionally, running others as I discover them, or am pointed at them.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: Addicting addon adventures?

#6 Post by Faeryan »

Faction Allies, Marson's Autoexplore and Rest tweaks and Faster Adventurer Level up are always on. Rest is situational.
Stronk is a potent combatant with a terrifying appearance.

Nori
Thalore
Posts: 124
Joined: Thu May 26, 2011 6:55 pm

Re: Addicting addon adventures?

#7 Post by Nori »

huh, I've never actually used one (besides the couple included).

Might have to try Zomnibus and i500 though as now that I'm looking at them they sound pretty nifty.

Any others that are must have?

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Addicting addon adventures?

#8 Post by Crim, The Red Thunder »

I wholly recommend Faction Allies, if you've won the game a few times already. It adds a little variety to the final boss fight, so it's not so same-face every run. (Also, while I'm shamelessly tooting my own horn, Dwarven adventurer if you're a donator)

I rather recommend arcanum and verdant for the classes involved, though both need an update before being played in 1.2.0 or 1.2.1

Tower Defense is a very interesting alternative game mode, and deserves some attention.

I also WHOLLY recommend 'faster adventurer levelup'. Because it saves sooooo much time, and makes the adventurer levelup screen so much easier to navigate and read.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Addicting addon adventures?

#9 Post by The Revanchist »

Crim, The Red Thunder wrote:I also WHOLLY recommend 'faster adventurer levelup'. Because it saves sooooo much time, and makes the adventurer levelup screen so much easier to navigate and read.
We both recommend this one, then. :)
Never mind that I won't even use the Adventurer+ addon because the above one doesn't affect it.

And look! There's six again, from one recommendation! :)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Addicting addon adventures?

#10 Post by HousePet »

I've updated Arcanum, working on Verdant now.
My feedback meter decays into coding. Give me feedback and I make mods.

Sradac
Sher'Tul
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Location: Angolwen

Re: Addicting addon adventures?

#11 Post by Sradac »

Doctornull wrote:My own are usually on.

Marson's are usually on.

Several of StarKeep's are usually on.

A couple of Grayswandir's are usually on.

i500 is almost always on.

zOmnibus is always on.
Is there a reason to have i500 anymore? I thought all of the features of i500 were merged back into the main ToME?

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Addicting addon adventures?

#12 Post by Crim, The Red Thunder »

Sradac wrote:
Doctornull wrote:My own are usually on.

Marson's are usually on.

Several of StarKeep's are usually on.

A couple of Grayswandir's are usually on.

i500 is almost always on.

zOmnibus is always on.
Is there a reason to have i500 anymore? I thought all of the features of i500 were merged back into the main ToME?
The talent/scaling rebalance was incorporated. Being able to level past 50 if you enter after the main campaign was not. Nor were any of the changes for players starting in the ID (such as ID based escorts)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

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