DEATH
Moderator: Moderator
Re: DEATH
What nehal said.
Also if you're really asking for advice I'd like to hear what your character is and so on. There's no real answer to a question: "How can a Mindslayer X kill a rare skeleton who hits hard?"
Building an imaginary fight with this info I would open the chest to have a skeleton emerge. Since it can kill with three hits on single turn I'll assume it's a rogue with Flurry. I activate my movement infusion step back a few, then spike all my shields and Mindlash the thing until dead.
If it happens that you're talking about this character with Necromancer skeleton warrior (http://te4.org/characters/53910/tome/21 ... 54a20e4989) I would first spike them shields and then Teleport away. Then I would look for a way to flee the level. Pretty much your only real attack option here is Telekinetic Smash which at 1/5 isn't the most powerful attack in the game. With Crooked Club (low damage) as your mainhand weapon I wouldn't even Telesmash stuff as it barely kills a rat.
Also your telewielded staff does nice +42% Blight damage bonus. Thing is your only Blight damage comes from Retch and the offhand dagger, or actually I should say would come, if you didn't wear Elemental Fury that divides all your damage into 4 elements none of which is Blight, so in reality that damage bonus on the staff is totally wasted.
I would replace Elemental Fury with Lisegamira the Thunderbliss for +10% phys damage and resistance, then Command the staff to do Physical damage.
Crooked Club and the dagger I *think* I would switch to Gorerazor, but for that I'd first use the training room in the Fortress to see the damage differences. In the case Gorerazor wins I wouldn't forget to change staff damage to Lightning for the Gorerazor converts to lightning damage. Not sure if that 40% lightning, 40% lightning is additive for a total of 80% but if it is I think Gorerazor wins over your current ones. If not then the current ones might win. The on-hit effects, confusion and lifesteal are nice.
Also since it seems you're doing a lot of bumping with damage I would consider taking some weapon proficiencies for your wielded weapons. Also I can't remember if Kinetic Leech drains global or movement speed but if it's global I'd put more points on it. Also Iron Will for Stun immunity wouldn't hurt.
Also if you're really asking for advice I'd like to hear what your character is and so on. There's no real answer to a question: "How can a Mindslayer X kill a rare skeleton who hits hard?"
Building an imaginary fight with this info I would open the chest to have a skeleton emerge. Since it can kill with three hits on single turn I'll assume it's a rogue with Flurry. I activate my movement infusion step back a few, then spike all my shields and Mindlash the thing until dead.
If it happens that you're talking about this character with Necromancer skeleton warrior (http://te4.org/characters/53910/tome/21 ... 54a20e4989) I would first spike them shields and then Teleport away. Then I would look for a way to flee the level. Pretty much your only real attack option here is Telekinetic Smash which at 1/5 isn't the most powerful attack in the game. With Crooked Club (low damage) as your mainhand weapon I wouldn't even Telesmash stuff as it barely kills a rat.
Also your telewielded staff does nice +42% Blight damage bonus. Thing is your only Blight damage comes from Retch and the offhand dagger, or actually I should say would come, if you didn't wear Elemental Fury that divides all your damage into 4 elements none of which is Blight, so in reality that damage bonus on the staff is totally wasted.
I would replace Elemental Fury with Lisegamira the Thunderbliss for +10% phys damage and resistance, then Command the staff to do Physical damage.
Crooked Club and the dagger I *think* I would switch to Gorerazor, but for that I'd first use the training room in the Fortress to see the damage differences. In the case Gorerazor wins I wouldn't forget to change staff damage to Lightning for the Gorerazor converts to lightning damage. Not sure if that 40% lightning, 40% lightning is additive for a total of 80% but if it is I think Gorerazor wins over your current ones. If not then the current ones might win. The on-hit effects, confusion and lifesteal are nice.
Also since it seems you're doing a lot of bumping with damage I would consider taking some weapon proficiencies for your wielded weapons. Also I can't remember if Kinetic Leech drains global or movement speed but if it's global I'd put more points on it. Also Iron Will for Stun immunity wouldn't hurt.
Stronk is a potent combatant with a terrifying appearance.
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The Revanchist
- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: DEATH
Is the second half of you advice boiling down to "watch what you have equipped"? Because I think everyone could use that advice at some point. Ideally before imveting dozens of hours.Faeryan wrote:Thorough, Useful advice.