auto-activate Eden's Guile?

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Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

auto-activate Eden's Guile?

#1 Post by Jurriaan »

Whenever I click the right mouse button on the Eden's Guile icon to set them up for auto-user, the icon just disappears and I have to take them off and wear them to get the icon to reappear. I'm playing 1.2.1, but this happened in 1.1.5 also.

I would expect all icons to work the same way?

Matanui3
Higher
Posts: 66
Joined: Sun May 04, 2014 1:00 am

Re: auto-activate Eden's Guile?

#2 Post by Matanui3 »

All items actives work like this, unfortunately.
It's dumb, and they should change it.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: auto-activate Eden's Guile?

#3 Post by The Revanchist »

As a matter of convenience, if you accidentally remove an item from you hotbar, you can just drag the icon back where you want it. No reequipping required. :)

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: auto-activate Eden's Guile?

#4 Post by Marson »

You can try my UI Mod in the mean time. </plug>

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: auto-activate Eden's Guile?

#5 Post by The Revanchist »

Marson wrote:You can try my UI Mod in the mean time. </plug>
Does that fix the issue? I'll be honest and admit I haven't tried it, yet. If it does, though, I'm definitely going to use it!

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: auto-activate Eden's Guile?

#6 Post by Marson »

Related features:

• When assigning a hotkey via the talent sheet, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar.
• 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns.
• Right-clicking on an item in the hotkey bar no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.)

I haven't gotten item auto-use integrated into talent auto-use yet. At some point I'll have unworn items display differently on the hotkey bar too.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: auto-activate Eden's Guile?

#7 Post by The Revanchist »

Marson wrote:Related features:

• When assigning a hotkey via the talent sheet, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar.
• 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns.
• Right-clicking on an item in the hotkey bar no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.)

I haven't gotten item auto-use integrated into talent auto-use yet. At some point I'll have unworn items display differently on the hotkey bar too.
All the things I've been missing... :shock:

Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

Re: auto-activate Eden's Guile?

#8 Post by Jurriaan »

I downloaded your UI mod, it shows as active in the addons page, but how do I get at this 'Talent sheet'? Because right-clicking on the Eden's Guile icon still clears it...

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: auto-activate Eden's Guile?

#9 Post by Marson »

'M'

It will only apply to new characters unless you edit their desc.lua file.

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