Forgery of haze control
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Forgery of haze control
Forgery of haze is a very decent ability it theory. Theoretically it could be of tremendous use but in practice it's just cheesy and controlled by dumb AI. And switching control to it is not a solution because PC is left vulnerable for the time. How about giving control to the forgery any time it gets to act and granting control back to PC when it's their turn? So you decide both your PC's and your forgery's action. It will allow way more tactical options than semi-random ability rotation that AI uses. Of course forgery itself should be weakened if it could be controlled directly(reduced level/damage/inbablity to teleport).
What do you think?
What do you think?
Last edited by Suslik on Sat Jun 07, 2014 10:19 pm, edited 2 times in total.
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- Spiderkin
- Posts: 543
- Joined: Sat Feb 11, 2012 1:12 am
Re: Forgery of haze control
The only way I can see that not being completely overpowered is if the clone shares your health/resources. Otherwise you get pre-nerf Ambuscade but even more abusable.
Re: Forgery of haze control
We can go same way as for dnd2 edition of similacrum - the copy is 60% of your level and 60% of your HP. I just find it wrong that seemingly so powerful ability as creating your copy is so useless in practice because you control either yourself or it. Why not make the copy far weaker but grant control of both?
Re: Forgery of haze control
Personally, I consider it one of the absolute best abilities in the game.
I don't remember it constantly shelling me with Chill of the Tomb or anything, I just remember it basically doubling my magic damage output...
The only time I had a real problem with it was when my Nightmare Archmage was swinging Morrigor around for a while, but that was mostly that it'd block everything off with Stone Wall...
I don't remember it constantly shelling me with Chill of the Tomb or anything, I just remember it basically doubling my magic damage output...
The only time I had a real problem with it was when my Nightmare Archmage was swinging Morrigor around for a while, but that was mostly that it'd block everything off with Stone Wall...
Re: Forgery of haze control
That's not a good thing actually. I'd prefer the forgery to be more utility-based, deal less damage but be controlled directly instead of mindlessly spamming everything by AI.
Re: Forgery of haze control
Forgery of Haze is very useful. My forgery cleared the Room of Death and defeated Atamathon on nightmare by itself. Of course, it died repeatedly. Poor clone.
Re: Forgery of haze control
There is a decent case to be made that Forgery of Haze is the best ability in the game.
If you've ever doubted its value ... just stay back and Phase Door it around corners.
If you've ever doubted its value ... just stay back and Phase Door it around corners.
Re: Forgery of haze control
Come on, it's by no means good. If you can create the forgery and then cheese room of death by teleporting, casting 1 spell and dying 100 times staying at a safe place by your character that's by no means a good design. What I propose is make the forgery less powerful but give more control to it to allow strategies alternative to cheesing and casting spells randomly.
Re: Forgery of haze control
I never used it for degenerate strategies.
It was still really good...
Also, has been pointed out, they're a little dumb and unstable to be used for degenerate play, and you have undeads for out of LoS kills in many cases anyways.
(On the record, the Room of Death is very vulnerable to pets in general. I've cleared half of it out with the Thalore treants.)
It was still really good...
Also, has been pointed out, they're a little dumb and unstable to be used for degenerate play, and you have undeads for out of LoS kills in many cases anyways.
(On the record, the Room of Death is very vulnerable to pets in general. I've cleared half of it out with the Thalore treants.)
Re: Forgery of haze control
It took 4-5 attempts for my forgery to kill nightmare!Atamathon with cauterize, shields, and wards. And it took about a dozen attempts to clear the Room of Death. Cheesy, but fun. 
I also use it as my opening spell for tough fights. It's effectiveness depends on your build. Summoner and cold necromancers don't get as much out of it as darkness builds, but it's still good. It's far from being mediocre and useless.

I also use it as my opening spell for tough fights. It's effectiveness depends on your build. Summoner and cold necromancers don't get as much out of it as darkness builds, but it's still good. It's far from being mediocre and useless.
Re: Forgery of haze control
Yeah I admit it's not underpowered - I used wrong wording indeed. It's just cheesy. Edited initial post.
Re: Forgery of haze control
Maybe you could just make it impossible to teleport, like Ambuscade.
Re: Forgery of haze control
@SageAcrin
Fair enough, updated zero post.
Fair enough, updated zero post.